Barotrauma

Barotrauma

Halo Universe
Näytetään 21–30 / 40
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Päivitys: 26.1.2024 klo 10.55
tekijältä ПΛПО Dragoon

Fixed sprite issues, gave flood infection chance on hit, made human flood a bit tankier, and increase thier movement speed to be able to chase you down. Added medical items for flood infection

Päivitys: 21.1.2024 klo 11.11
tekijältä ПΛПО Dragoon

Added the Socom, SIlenced smg, Reach DMR, changed the sprite for the M41 spanker, fixed the invisible heads. Fixed sounds for Assault rifle, shotgun, M249 machinegun

Päivitys: 16.1.2024 klo 4.16
tekijältä ПΛПО Dragoon

Made the plasma rifle dual wieldable, and weaker to make up for it.
Added sounds to energy blades and Dagger
Fixed Jackal sprite and animation issue, floodhusk issues

Päivitys: 13.1.2024 klo 14.43
tekijältä ПΛПО Dragoon

Fixed: Mjolnir armor,Jackal crew, missions

Added:Brute crew, armor. Banished weapons, more energy blade types. Banished pirate subs, non human crew for them.

Keymind, abomination, more vanilla infected reatures. Threshers are here now.
Jackals now have male and female damage voice lines.
Swapped around and added more to the crafting lists. changed the sentinel beam, added the heatwave as well.

Päivitys: 5.12.2023 klo 18.53
tekijältä ПΛПО Dragoon

Fixed Jackal and Grunts, now players can grab them and they stay on your team. Also fixed elite bodies being invisible.

Note I need to make a Grunt names and Brute names for the next big update

Päivitys: 3.12.2023 klo 3.05
tekijältä ПΛПО Dragoon

Added new elite, grunt and Jackal hireables.
Current bug: when you leave the area they stay in your crew but will vanish from the crew list. Shift+middle mouse button to command them to do things.

New creatures
Global: Updated the random encounters so now players can encounter more.
Banished: Ghost (+red varient), reach space banshee, red phantom (H5).Spirit and phantoms now spawn a limited amount of troops to aid them in battle. Grunts and elites are now patrolling the waters as well, they will try to board your sub and shoot you.

Flood: Gravemind abyss monster, flood pure forms.

MJOLNIR changes and additions.
Global: The Techsuit is now seperate from the armor, and has the depth added to it rather then the armor. I did this because well it just made sense.
Mark V: New Recon, ODST, V and VI helmets have been added. Armor has also had it's texture updated.
Mark VII: Firefall and Cavalino helmet added.
made helmets the o2 tag and NOT the armor. So that way bots don't drown (pressure might crack em though, so get em a techsuit.)

Weapons:
Lowered firerate for plasma weapons so now people stand a chance against them, before they'd plow through everything, now they still do damage but it's comapreable to vanilla for a more fair run. Ill tackle Foreunner weapons next (note they will still be the strongest just toned down a bit.)


NEXT UPDATE PLANS:
Non-human: Add more clothes for our non-human crew, make different colored armor so they are more easily seperated from the hostile ones, add Brtue crew to the next update, add the vampire, Huragok, needler ghosts. Give jackal skirms the arm shields.
Forerunner: Sentinel Moniters, get the soldiers in more, maybe more from halo wars or a big ship for another abyss boss.
Floo: Make flood create a protogravemind, that gives boosts Maybe add in the halo wars 2 more mobile gravemind, make more vanilla infected (mudraptors, hammerheads are next.)
Human: Added H2A ODST armor along side the current one. MJOLNIR make new ground sprites for them, since they are using the old ones, Finish the jet feature for the GEN 2. And maybe the grapple shot for the GEN 3. Im considering making armor variations for the main body of the GEN 3 and Mark V in the next update. Remake orion armor, add in the Mark 6
weapons: Add the infinite weapons/revamp some of the current graphics.


Jobs: TBA, need to make them right. Maybe just 1 job "UNSC Potent" . Can branch into Spartan Iv, Oni operative, Anicent human decendet. (idk I got ideas but thats for later.)
Subs: TBA, after I finish ALL of the other neglected mod updates then I might find time to learn the editor. Starting a new job soon.

Päivitys: 28.10.2023 klo 9.27
tekijältä ПΛПО Dragoon

Added shielding for Mjolnir armors.
Added Flood sounds
Added constructers basic adn adv (adv will repair fabs aand other stuff in the next update)
Fixed Halo fabs

Re-balanced dmg from halo guns. A lot of them were too strong, so I Nerfed them a bit to be more in line with vanilla. UNSC weapons are almost exact to vanilla weapons in terms of dmg and in some cases output. Plasma weapons now deal less gunshot dmg and more burns. Toned down both for forerunner weapon

Päivitys: 12.10.2023 klo 16.35

Fixed local mods, fixed water flood, made usable now

Päivitys: 11.10.2023 klo 16.45

This is a pretty big change saves will be broken. This update cheanges the look of the elites, Grunt,s and Jackals to halo infinites style, both in armor and bodies. Hunters have been added they might be a bit OP

New weapons have been added and plasma weapons have been revamped. Now palsma weapons charge the weapons themselves rather then the batteries.
Brute shot, fuel rod cannon, beam rifle, and focus rifle have been added. More vairents and weapons in the next update.

The flood are here and they are dangerous so far, they infect Threshers, crawlers, humans, all the halo cratures minus the hunters. The infecion forms hav emultiple groups and of course the carriers are here as well. there is still work to be done on making the creatures better, as well as adding in infected subs and maybe even infected pirate subs (just pirates but with flood parts, maybe using the zealot robes as a base type thing but thats for later). However, I didn't want to keep people waiting and I wanted feedback BEFORe I go through that so that way I can tweak the flood more. Lemme know about how you feel in the feedback.

More flood vanilla cratures will be added next update,alongside the pure flood forms and maybe even the gravemind (or a part of one) again im burned out.

Päivitys: 12.8.2023 klo 10.31

fixed the magazine