Barotrauma

Barotrauma

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Halo Universe
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28 Nov, 2022 @ 6:20pm
6 Oct @ 4:27pm
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Halo Universe

Description
Description:



Hopefully all in one Halo universe. Currently featuring armor, weapons from all halo games. It includes some clothes, and many covenant species. Flood are here with a vengeance, The Grave-mind has set his thoughts on Europa, alongside the banished.

Neurotruama compatible





UNSC and SOS work to wipe out a small flood infestation

Currently included is the
Grunts, Skirmishers, Jackels, Elites and Brutes. With different armor and weapons.
Banshee and phantoms ares also included. Hunters are here now


All of the Banished Elite armors are in.

In all colors as well so that way they fit how you'd like them to fit.

The long awaited Flood is here. Currently we have infection forms, land and water based. Human flood forms and Elite flood forms. Carrier forms.

Pure forms are next and then ill work on vanilla flood forms in the next update, alongside adding voices to the various aliens and flood



Mark IV (full suit)
Mark V variants that offer different stat bonuses
Mark VI variants that offer bigger stat boosts, and speed boost
Mark VII increase defense, rather then speed boost


No Spartan is complete without an A.I

Of course they come in all colors.



with blueprints for weapons and armor. The new fabrication stations don't need blueprints.

Join my discord here
https://discord.gg/Zv7nyeG8jQ

Huge thanks to Defaultstring for shielding, as well as figuring out the weapon overheating for the plasma weapons. Check out his mods here.

Also big thanks to SydWad for help with the spear and drop bod advice.SydWad

And course a big thanks you Ninjascout. For the Flood latching.
Popular Discussions View All (5)
130
4 Sep @ 9:59pm
Bugs, glitches, errors, etc
ПΛПО Dragoon
44
8 Mar @ 10:05am
Suggestions
ПΛПО Dragoon
1
12 Oct @ 10:57pm
aliens
blizzardcaster
286 Comments
dead2571 21 Oct @ 11:17am 
So i tested abit, its more so a mix of items on the sub and the traders cause crating basically every last item on our sub fixed it slightly, but it still had issues. And its not every trader only traders that end up selling the armors cause at late game they basically sell most (if not all) sangheili and spartan armor sets (Helmets)
dead2571 20 Oct @ 4:37pm 
Idk if its a combination with another mod, but any chance you could reduce the amount of stuff that is for sale cause in later traders, especially with other mods, the traders can cause some lag when you open their menu due to so many helmets and armors being for sale ontop of other items.
ПΛПО Dragoon  [author] 20 Oct @ 3:48pm 
They didn't have the same modifications. They had more chemical based augments, with less surgical ones. And the 3s had harder training then the 2s did (somehow) since they were trained by a spartan 2.
Gamma did have a few more augments but still not the same amount or type as the 3s.
dead2571 20 Oct @ 2:14pm 
Well 3's were basically 2's but they were made cheaper, with more accelerated training and some modifications that were not legal (for gamma squad atleast). On a modification level as far as I know, (I could be wrong) 3's actually had the same modifications as 2's? They just had less training and actual experience, and didn't use mjolnir armor, they used the SPI armor which didn't have shields (again, meant to be cheaper and expendable).
ПΛПО Dragoon  [author] 20 Oct @ 11:43am 
Thats a surprise someone who's isn't asking for 2s to have every bonus and be the best. I think it being unique for 3s is fine
dead2571 20 Oct @ 11:27am 
Don't do it for the 2's. It was unique to the 3's due to the chemical cocktail they had, well specifically the last company of the 3's, gamma. It basically overwrote their body reacting to the shock, but could cause mental issues so they needed regular doses of another drug.
ПΛПО Dragoon  [author] 20 Oct @ 10:56am 
It doesn't currently but I guess I could add that in. There is a perk that does that I think so ill see if I can copy that code and add it to the 3s and maybe the 2s.
dead2571 20 Oct @ 9:06am 
Makes perfect sense, I just wanted to make sure rather than having to test all dozen of so of a gen to check. I do like that gen 3 is for better strength and gen 2 is for speed. Gives a reason to use one over the other based on how you want to play. Also imagine our surprise when we found spartan III and spartan II genetics on a wreck. We figured only IV would be available so that was surprising. Curious, does III give you the ability to remain conscious at 0 health for a short period of time? Like that one spartan III (Whose name I forgot) whose basically internals were uh...rearranged, by a needler and he was talking with fred like nothing was wrong one second before dropping dead the next.
ПΛПО Dragoon  [author] 20 Oct @ 8:46am 
Yes! In the past I did give them differences not only to resistances (like HOD armor giving more explosive protection) but also to stats (Like Pioneer give more to Helm or science).

However it became difficult since people wanted more and more armors from each gen. And to figure out how to balance them all to be different but still in line (since I was still adding armors). I also was worried I might make one set be more worn than others. I thought about going back and adding variations but with all the armor it would be a big task
dead2571 20 Oct @ 8:33am 
I am guessing for the spartan armor, that while there is a difference between gen 1, gen 2, and gen 3 in general in terms of overall protection and the techsuits (gen 2 seems to be faster but weaker than gen 3, and gen 3 seems to be stronger but slower than gen 2), I am guessing for armors within the same gen don't have differences? Like mark v vs hyabusa under gen 2. I assume its only looks that change within the same gen?