Hearts of Iron IV

Hearts of Iron IV

Age of Imperialism
Showing 21-30 of 41 entries
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Update: 7 Apr, 2024 @ 12:00pm

- Update to new HoI IV version

Update: 24 Mar, 2024 @ 4:08am

Changelog:
- Fix of the Polish-German border, making it more historically accurate (this includes both the strange province next to city of Thorn and also German border in Silesia being now actually on the Vistula river as it should have been)
- General overhaul of the Silesian industrial region and its neightbouring provinces on the Polish side of the border. With new victory points, urban provinces and some general improvements being added
- City of Kielce is no longer in ruins as Great War didn't happen
- Updated mod welcome event
- Removed ability of Italians to fight till the last alleged gay lover of the king in exchange for boosts to science of being allegedly gay when allied with Germany
- Russian decision to reign in the rebelled former puppet states (Poland, Transcaucasia, etc.) now require Russia to be not actively loosing the war, in opposite to what these decisions incorrectly required earlier
- Channel Islands were added
- Kronstadt fortress was added
- Suursaari island next to Helsinki was also added
- US no longer shall be so hard to conquer as their surrender limit has been lowered
- Crossing Baltic Sea to White Sea via Ladoga and Onega rivers is now possible
- Caspian Sea is now considered as actual naval zone and it can be accessed via naval channel from Azov Sea
- Cause yes, Azov Sea is also now a separate naval zone
- Strait of Kerch was added in order to seperate Azov Sea and Black Sea
- Decisions to blow up naval channels were finally fixed with new channels added by us also being blown-able
- Suez Canal is now directly controlled by the UK
- City of Ventspils was added
- Latvian states of Pribaltika were overhauled, their development level was increased, the size of the population living in them was increased, the amount of factories was increased (with special attention payed to increasing the amount of dockyards)
- City of Riga was expanded and made into its own state
- The default amount of division a general can command in AoI is once more 24, but there is an option to turn the 16 division limit back via custom game options
- Generic advisor trait Battlefield Support no longer gives bonus to Power projection
- Unitying global alliances has been once more turned off by the default as a custom game setting. Thank you all for your feedback and ideas, in the future we will try to improve this feature and only then we will most likely make it a default setting once more
- A new kind of province was added called Dense Urban Zone, which can be found in city centers of large cities such as: Berlin, Warszawa, Saint Petersburg, Paris, London, Wien, Roma, Madrid, Lisbon, Brussels, Amsterdam, Bern, Prague, Budapest, Zagreb, Belgrade, Athens, Constantinople, Tokyo, Moscow, Tsaritsyn, Kiev, Minsk, Riga, Wilno, Łódź, Kraków, Kobenhavn, Stockholm, Helsinki, Oslo, Tallinn
- Valmiera victory point was added
- Manhattan Project national spirit was added for the US once they finish the focus at the bottom of their focus tree
- Bunch of typos and poorly constructed sentences were fixed thanks to the courtesy of @lazyhope
- Konstanty Rokossowski is no longer Polish leader, but he shall one day make his grand return
- Juliusz Rómmel is the new nationalist Polish leader that can be chosen
- Description of Władysław Anders was reworked
- Isle of Wight has been added and is now a part of the Sussex state
- Generic portraits for admirals are back and there is more of them!
- Panic 1931 event with its debuffs and national spirit now takes place in Siam and Dutch East Indies thus enabling them full access to their focus trees
- Transcaucasia under Krasnov now changes its name to Tsardom rather than Empire for this extra bit of LARP
- Supply hubs now cost 4000
- Iranian content was added in full with general overhaul of their characters and leaders, new set of MIOs and companies, new focus tree, decisions, events, map changes and national spirits. Rebuilding Iranian glory has never been so easy!
- Camouflage, Specialised Equipment and more technology category now correctly displays the research years of technologies within it
- Transcaucasia is now much more willing to remain within Soyuzniki alliance
- Russian puppets that are still waiting for their content to arrive, had received some events that allow them to decide their fate for themselves in the meanwhile
- Zhang Zongchang event chain was added for Chinas
- Brazil no longer becomes the avatar of democratic socialism
- Home Guard rework for the United Kingdom
- Changed menu and loading screens music to be more in line with the Persian update
- Kashmir border dispute has been resolved

Update: 7 Mar, 2024 @ 12:02pm

Quick hotfix for Trial of Allegiance DLC/update, changelog:
- Map fix, goodbye AoI map colours ;_;

Update: 15 Feb, 2024 @ 12:42pm

- AI is now much more focused on researching new airplane engines, which should hopefully improve their airplane designs overall
- New flag for communist restored Kingdom of Spain (bit ironic, but possible) has been added
- Released Portuguese marinitime national spirit now reduces costs of convoys rather than increasing it
- James Larkin Jnr trait has been fixed
- Added localisation for Latvian and Estonian national spirits
- Armenian units are now using Armenian flags
- Tou Somouth has now a portrait
- Kurdistan now gained their very own communist leader
- Unique national spirit of Azerbaijan is now present
- Dolores Ibarruri trait is now working
- German change of management decisions are now unlocked only after going down the path of expansionism
- German AI is now much less keen on dismantling German Asia which lead to some somewhat ironic twists of loyalists path ending in nation's premature end. The decision is however still available to the players, I see no reason to take such perfect opportunity to troll :Trolololo:
- Indian armoured division is no longer called mountaineers
- The decrease of tension caused by the end of the 2nd Chinese Civil War is not correctly named
- Fixed some Transcaucasian ministers
- When Krasnov's assumes dictatorial power over Transcaucasia it won't automatically make him the most popular person around
- Decisions to unite factions can now be taken only a single time for each nation
- Yugoslavia no longer claims southern China
- Lithuanian borders fixed
- Added new urban provinces: Vientiane, Phnom Penh
- Added new states: Neum (yes, i know mini state but it is created for better borders of eg Austria),
- Added new cities: Neum, Catania, Siracusa
- Little provinces rework in East Prussia
- Venezia is now little island
- Cores of Estonia, Latvia, Georgia, Armenia, Azerbaijan, Vietnam, Laos and Cambodia are no longer available at game start as it was originally planned
- Said cores are now being added via dismantle decisions, so for example Latvia becomes available only when decision to dismantle Pribaltika was taken
- Also decisions to dismantle said nations are now causing all of their cores to be deleted, so once it's done, it's done. There ain't gonna be Transcaucasia anymore, or whatever nation you just deleted from existence

Update: 4 Dec, 2023 @ 12:14pm

- Fixes to naval and air DLC technologies that had their years of research being misplaced
- Portugal is no longer able to join Soyuzniki or Tripartite faction only to drop out of them for Commonwealth
- Ludwig Cruwell was asked to gain some basic experience on tanks before claiming to that he has mastered them
- Phetsarath Ratanavongsa has learned the art of multitasking and is now able to be both supreme commander of the armed forces and head of government at once
- Emperor Ioann's VII trait is now changing as it should be after great reform is concluded successfully
- Russia is no longer required to be actively loosing a war in order to declare a new one against their former puppets
- Russian decisions number of available factories requirement now works as intended
- Russia no longer requires from Xinjiang to own Tonkin in order for to invest in Helsingfors
- Missing national spirit icons are no longer missing, at least the ones we knew about
- Various improvements to AI in the mod, including both general improvements and additional improvements to AIs fighting early game wars

Update: 26 Nov, 2023 @ 12:35pm

- Liberal economics shall now spawn buildings only in core states for maximum efficiency!
- Belgian Congo border fix
- Pyongyang victory point is now worth much more
- Various localisation and descriptions fixes
- Fixed dynamic names
- Some errors were fixed
- Paratroopers are now treated as urban and fort fighters
- Special forces capacity multiplier from national spirits has been nerfed in order to better suit the new special forces doctrines
- Adjustments for consumer goods bonuses
- Adjustments for UI
- Adjustments for doctrines
- Adjustments for AI
- Qing Empire, Chinese Empire and Chinese Republic land warfare doctrines have been switched, from now on Qing is going Mobile Warfare, Imperials go Superior Firepower and Republic is entertaining idea of Grand Battleplan
- AI division spam has been curbed down in middle to late game
- USA has gained one new research slot at the start of the game
- USA can now unlock funding research complexes decision set right at the start of the game, rather than at the end of it
- Fixed one of the Portuguese focus icon not showing up if focus is available
- Fixed one of the Italian focus icon not showing up if focus is available
- Portugal now claims Tocantis Sul and is able to core it
- Also Tocantis Norte is Tocantis Norte not Tacantis Norte anymore!
- Fixed entrenchment speed bonus in one of Cristeros national spirit
- Fixed missing portrait of Cristero's admiral Chao
- Farmers winning Australasian elections no longer give power to the reactionary party, instead of their own conservative one
- Menu music has been changed to In The Forest, Near The Front
- In an event informing about alliances uniting the dynamic names finally work as intended in order to keep you informed what factions just decided to unite against you! (or part of what greater faction you are currently in!)
- Special forces technologies were buffed
- Transcaucasia now knows what a rifle is by the game start
- Some new unique icons were made in order to fill in for the place of Pdx made ones
- Technologies were adjusted to the AAT update
- Grand work on introducing MIOs into the AoI, reshaping them in the way companies before them were and making all things concerned work has been finished
(I really can't wait for Paradox once more coming in to change some most basic thing in the game by making a complete overhaul of it that shall take away over a month of our lifes in order to make adjustments to it)
- Big-Big Company and ATBG (anti tank big guns) Company were renamed accordingly to En Masse Company and ARW (armor piercing weapons) Company
- Manufacturers bonuses for those without Arms Against Tyranny have also been changed slightly in the name of either making them more uniqe compared to one another, or in order to balance them out better
- Infantry equipment costs more in order to balance out the number of military factories and manpower available in the mod
- The number of resources in the world has been generally reduced for better balance, there are however few exceptions with several regions actually gaining more resources
- US companies that were supposed to be naval companies are now correctly assigned
- AI was kindly asked to limit the division spam
- Nepalese and Tibetan focuses now correctly display what faction joining event is going to take place after completing them
- Finland has been recognised as Russia's Great Duchy of Finland
- Some Polish renames
- Some German renames
- Added new cities of Suceava [6761] and al-Aqabah [4115]
- Added a number of new states, the list is present below:
1. Danzig [877]
2. Southern Bucovina [878]
3. Suez [879]
4. Tsentralnyy Kherson [880]
5. Polatsk [881]
6. Lepiel [882]
7. Irkliew [883]
8. Ezel [884]
9. Tarnopolskie [885]
10. Zlobin [886]
11. Bila Tserkva [887]
12. Borodianka [888]
13. Noworossijsk [889]
14. Virten [890]
15. Jizni Sudety [891]
Have fun playing our mod!

Update: 20 Sep, 2023 @ 12:56pm

Changelog:
- Decisions to unite global alliances "in-pairs" have been added for those who would like to see a bit less chaotic global conflict. Option to turn them on is now present in Custom Rules- Game Setup
- Free market events have been overhauled to display correctly what they are spawning, the spawn of things was fixed and the values were changed, etc.
- Positive assumptions decision set has been slightly reworked and expanded by one more event. If you are desperate for resources or manpower, you may drop some of your hard line liberalism now!
- Stanisław Bułak-Bałachowicz has been removed from Pribaltika, he shall retun
- Politics decisions now require correct ideology to be available
- World tension changes are now named accordingly in case of early wars ending
- The number of volunteers going around the world has been slightly decreased
- Chinas have been deindustrialised even further for balance reasons
- Fixed some missing national spirit icons
- Added new national spirit icon for supporting Portuguese in Iberian wars
- SouthEast Asia shall leave the Reichspakt if they opt to get rid of German influences
- Sankt Gallen is Atlantis no more
- Politics and border conflicts decision sets have been added to all of Japanese branches of the focus tree
- Karl Jurgen Freiherr was the impostor
- Replaced some outdated bonuses
- Portugal no longer claims Xinjiang
- Portugal also no longer is increasing oil production in Angola by increasing in in Moazambique
- Fix for traits of certain Afghan ministers
- In order to increase chances of survival for German Asia, Nepal and Tibet, their focus trees now enable them an increase of mobilisation law
- Focuses in German Asia concerning spawning in of factories as part of interventionist and corporationist economy branches have been buffed
- Afghan national spirit Shield of Islam no longer allows you to throw all your divisions into a single battle
- Russian units no longer spawn in Turkey on game start
- Commonwealth of Nations alliance can now break up if United Kingdom had capitulated. The decision belongs to Japan, however it can be influenced in the custom game rules
- Fixed Japan bypassing all their focus to help Qing build up for the civil war
- Hiring prime ministers now costs a single political power
- Grand Duke Kirill trait has been fixed
- New flavour event for Yugoslavia has been added from the ⁠content-submission
- Start of the Spanish civil war has been reworked in order to balance out the civil war better
- And since rebalancing work so well, Royalists have been nerfed cause they were now winning all the time
- If in early wars the player has picking neither of the side and war shall drag in a stalemate for a bit, one of the sides shall be boosted in order to cease the conflict before Great War begins
- Proclaiming your imperialist ambitions becomes automatically available if you are already participating in war (as it is likely a Great War already, so there is no point to wait!)
- Portugal is now going to join Spanish civil war without the need to worry about having an actual army!
- Replaced Sidonio Pais description to a new one
- The lost Russian cavalry division is no longer lost
- Some swapping of focus descriptions to correct ones
- Several icons in Canada and Mexico have been replaced by new better ones
- Some typos fixing
- Some bonus names fixing

Update: 31 Aug, 2023 @ 11:03am

The Road of Mandalay changelog:
Full content pack has been added for nations of British Raj, Afghanistan, Nepal, Tibet and German Asia. It includes things such as: focus, national spirit, decision sets, early game wars, events, general staff rework, political parties rework, national leaders overhaul, custom sets of ministers, companies and military staff advisers, global events concerning doings of said nation and also expansion of capitals capturing events in order to include said nations both capturing other nations capitals, as well as, other nations capturing capitals of the nations added!!!
Border conflict decisions are here. From now on when you decide to embrace the imperialist spirit via focus tree, a new decision set shall be unlocked which will allow you to utterly annoy your neighbors!
Achievements have been added into the mod, some of them have been suggested by the members of our Discord server!
Experimental AI option has been added and is set on by default in custom game rules.
AI should focus more on the production of tanks and planes.
AI should focus more on the economy (until mid 1933 civilian factories then military factories)
AI should choose economic and expansion focuses more eagerly.
German AI going down the blitzkrieg line should focus on the tanks, choose the blitzkrieg doctrine and become even more aggressive. German AI is set to not defend allies (except Poland) in order to better counter European threats.
The notifications about war being justified you or your allies via focuses are now present
The crossing connecting the island being part of what is considered Russian Siberia and the island game considered part of American Alaska has been deleted. Thus the issue of trade being able to move by train between the Americas and Eurasia/Africa has been resolved.
A massive nerf to stability and war support of the United Kingdom, Germany, Italy, Japan, USA, Canada, South Africa and France. Achieving 100% of each should be at least a bit harder than it was before
Events concerning Polish doings have been added to finally keep Russian player updated in what happens in Western Flank of his alliance
New set of decisions is now available for China which allows them to stress the case of their loss frontier and recover control over Himalayas, Xinjiang and Mongolia
South Africa is from now on able to ask for Angola and Mozambique whichever nation currently owns and controls these places
The world tension is now lowered or increased by some focuses in all nations, reworked the values if this already been the case
Issue concerning French ministers and military staff erasing each other from existence has been solved
Fix for doctrines cost reduction from focuses
When faction leaders finish their focus that enables the possibility of joining research group the allies of them receive event informing them about it and a little bonus to research as an icing on the cake
Transcaucasia is here with some of its basic content and it shall be further developed as part of the Wall of Soyuzniki update!
Oil drums, as well as other modules introduced in By Blood Alone update we missed have been added
Smolensk state has been made smaller to better fit in with Belarusian claims in Russia
The general staff of many nations, especially Germany and USA have been rebalanced in order to remove traces of Wehraboos and Pattonooism from the mod
The borders of Arab States have been made more smooth
The same can be said about Hindu-Muslim border in India that becomes relevant once Afghan Plot takes place
German Asian lands have been significantly boosted to actually fit the title of the Pearl of Kaiserreich
Ottomans have regained their independence, but should the Ottoman rule last remains a different case!
Chinese Republic industry has been nerfed in order to give any fighting chances to the Empire as Qing got more competent
The Qing Empire has become more competent so to speak and also they start now as an independent nation rather than a Japanese puppet state. In return the Japanese received rights to some of Qing resources
The Portuguese focus on potential buying off the claimed land from the British has been cut down on claims, now it is only about the Rock. If you want to have more than that, well, why had you joined the British faction then?
Certain nations in the mod have become much more likely to naval invade their enemies!
2 new flavor events that came from ⁠content-submission via courtesy of @Wagner
The nation of Bukhara is no more and all traces of its existence have been erased from the mod
AI is now less suicidal and should be much less willing to declare war on major nations when they are already at war
Some rebalancing here and there
Removed useless tags from the mod
Overhauled the way code of the mod has been written in many places of the mod
Endless fixes to characters
Endless fixes to countries history files
Endless fixes to bunuses from the national spirits, the amount of those can be considered an overhaul at this point
Endless fixes to focuses requirements and bonuses
Fixed endless amount of typos in the code
Fixed replace file of the mod
Fixed AI strategies, policies, focuses, templates, production and other things AI involved and also adjusted it to the ideologies of the mod
Fixed military leaders abilities
Fixed strategic regions
Fixed bookmarks errors
Fixed weather
Fixed state categories
Fixed DLC compatibility errors
Fixed endless typos in the code of the AoI
Fixed colors caused errors of many nations
Fixed or to be more accurate, added cultures to many nations
Fixed political power requirements in the mod
Fixed transfer of lands decisions and events to actually work as intended
Fixed French decisions that required to be other nation than France to do… French decisions
Fixed sabotage events
Fixed intelligence agencies, intelligence techs, events, spies, virtually whole of La Resistance content
Fixed AI not researching tanks or artillery and most often both
Fixed armored units
Fixed air units
Fixed licences
Fixed generic names for the characters
Fixed documents
Fixed flags
Fixed custom game rules
Fixed icons and models, especially since those were incompatible with some DLCs and the other way around, lack of those DLCs could lead to some unexpected problems
Fixed technologies unlocked by nations with and without some of the DLCs such as No Step Back or By Blood Alone
Fixed event pictures
Fixed the killing of characters in the mod, now we are simply retiring them
Fixed potential reasons for random crashes, such as but not limited to: medium flags causing the mod to crash, AI peace conferences strategies causing the mod to crash, the map causing the mod to crash, the navy causing the mod to crash, the characters causing the mod to crash, the bad code causing the mod to crash, the technologies causing the mod to crash, the equipment causing the mod to crash, the lack of dynamic tags causing the mod to crash, the UI causing the mod to crash, the overload of errors that was also causing the mod to crash. We have absolutely no idea how any of you managed to play this mod until now, the amount of reasons (each one separately being able to crash the mod) behind potentially experiencing crashes on this mod was plain ridiculous and shall remains forever an evidence that God Almighty has personal liking towards this project by enabling it to remain in semi-workable state until those fixes arrived.

Update: 27 May, 2023 @ 8:27am