tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: 18 Mar, 2023 @ 11:16am

(Changelog too big for this, check the #changelog channel of the Discord server to see full thing)
=== 0.8 Beta .0.399 === (The Poultrygeist Patch - Part 1)
1000. Added Crux Cards, a unique summon "weapon" type that consumes Lost Souls to summon the spirits of familiar faces to assist you (or to keep you company). All spirit summons have health, act how they would to their normal counterparts, and attack on their own accord (minion targetting via whips or right-clicking summon weapons works with them), however you can tug their soul by right-clicking the card to pull them back to your position. Find the right corpses using the Spirit Realm and summon their spirits with the Dead Ringer, then you may request their "crux" to imbue into an empty card, as long as you are within their own realm (More on this in 1022.)
1009. After Moonlord is defeated and you have at least given King Slayer uranium, an Android will beam down to tell you King Slayer will be leaving and to do unfinished business sooner rather than later, it'll spawn if the player is away from danger, on ground, and not moving much
1017. Added a tiny structure next to the surface portal that makes the Forbidden Ritual more obvious and so fairy logs dont gen over the table and scroll
1018. The first 4 Datalogs (#1 #2 #3 #6) are garenteed to be in the crashed ship holochests
1020. Added Empty Crux Card, found in Elder Wood Chests or sold by Fallen npc, ask a spirit while peaking into the spirit realm to imbue it to gain a spirit summon
1029. Added a few new microstructures underground
1030. Added more spirits called with the Dead Ringer
1039. Added Spirit Currents, spawns in caverns while in the Spirit Realm, jump into them to be teleported to a random position near a soulful corpse
1042. Fixed a bunch of tile merging, including Elder & Petrified Wood, Ancient & Irradiated Grass, and Gathic tiles
1043. Added Earthbind, a tome found in Gathic Tombs that binds enemies harmlessly, stunning them for a duration based on their knockback immunity
1044. Added Mistfall, a tome found in Frozen Gathic Tombs that summons freezing mist that slows enemies, basically a weaker Icefall
1054. Patient Zero will drop the Hologram Remote on its first defeat to make it easier for players to figure out how to resummon it
1062. Greatly increased Forest Nymph spawn chance while the player has a Nature Pixie around
1063. Added dialogue option for Fallen if the player has the Eye of the Eaglecrest Golem in their inventory and its post-moonlord
1072. Fargo's Mutant Mod support for summon items
1075. Added 5 funni config options for special world gen (TMod doesn't yet allow modders to easily make special seeds so this'll do)
1095. You can meet Skull Digger again in a certain other way after freeing him
Completely reworked code for the Elemental system, allowing me to dynamically add or remove elements of entities, easily set elements and multipliers to entities, and allows items to show the bonus for every projectile that comes from it (e.g. Dragon Cleaver's heat wave does wind damage but never showed because the sword itself was in item.shoot, not the wave)

Update: 26 Jan, 2023 @ 2:49pm

=== 0.8 Beta .0.397 ===
975. Removed "at day" from Boss Checklist's summoning description for Erhan
976. Fixed mistake with finding ground methods that can cause things like Thorn to teleport far away
977. Added Olives to Any Fruit recipe ground, Irradiated Sand and Hardened Sand to Any Sand recipe group, John Snail to Any Snail recipe group, and Elder & Petrified Wood to Any Wood recipe group
978. John Snail can now be made into Escargot
979. Added "Sunken Captain" painting, sold by Fallen post-pirate invasion. if you know you know :HallamCookie:
980. Renamed Ukonnuoli to Salamanisku
981. Resprited Prototype Atom Rifle
982. Buffed Holy Magnifying Glass's damage from 9 -> 10 :trollden:
983. Skull Digger's Skull Digger's arcane flail projectile no longer deals knockback
984. King Slayer now has the dialogue box style of dialogue, allowing the text speed and wait time config options to work with him, because of this change, dialogue appears above him in subphases and the camera locks on to him, however he can still move towards the player if they're too far away (this keeps the dialogue visible while still allowing you free movement)
985. King Slayer's arms while holding gun now have an afterimage effect along with the rest of him
986. Sorrowful Essence should no longer "cancel out" Abandoned Teddy's effect on The Keeper if its placed "higher" than it (donno why it did so in the first place)
987. Forest Nymphs no longer drown
988. Wayfarer and Adam cutscenes should no longer despawn if player is too offscreen
989. Reduced volume of portal wub sound effect by half
990. Added new theme for the Spirit Realm
991. All modded sofas count as chairs for housing now
992. Antique Doruls are now able to be placed on top of each other without needing a wall
993. Skull Digger npc will not despawn if you have talked to it, so you can come back to him
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Update: 21 Jan, 2023 @ 9:13pm

=== 0.8 Beta .0.396 ===
970. The ground beneath the table that has the Forbidden Ritual is now Elder Wood instead of grass to stop those diddly darn fairy logs from genning over it
971. Resprited and renamed Xenomite Wings to Xenomite Jetpack
972. Fixed an oopsie making food item stacks 9999 instead of MAX stacks 9999 (which just seemed to make it show the stack number when viewing the item from cheat sheet etc)
973. Forest Nymphs have greater healing once becoming friendly (Solely because they are able to drown when they are and there isnt a thing to disable that :whine:)
974. Fixed Forest Nymph's hair styles having visual bugs sometimes
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Update: 20 Jan, 2023 @ 12:50pm

=== 0.8 Beta .0.395 ===
960. Added new line in Nuclear Warhead tooltip saying its detonation conditions
961. Bosses and some enemies now have their extra textures set on load instead of within the method that draws them, saving retrieval time per frame a lil bit but you probably wont notice a difference
962. Fixed tiny typo in Forest Nymph dialogue and fixed its chat box sometimes bugging out
963. Wraith Slayer's Samurai can damage neutral enemies now and will target them same as minions would
964. Added King Slayer themed dialogue box and made Androids use it
965. Improved Skeleton Flagbearer's aura visual to not be dust
966. Lightmass from Binkelinge or Blind Justice etc can no longer home if tiles are blocking view of target, and made their time until despawning faster while inside tiles
967. Chicken clucks have pitch variance
968. Fixed old dialogue UI, Chalice of Alignment's dialogue UI, and Forest Nymph's trade UI offsetting if UI Scale was not 100%
969. Wedding Ring now shows the green alignment orb text after freeing the keeper, as it has a use for Skull Digger
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Update: 19 Jan, 2023 @ 7:03am

=== 0.8 Beta .0.394 ===
934. Fixed enemies still spawning in lab or wasteland with HEROs Mod's disable enemy spawns button
935. Fixed very tiny mistakes in Pure-Iron Chestplate and Nebuleus Robe sheets
936. Hall of Heroes Music Box is now craftable with Chalice Fragments
937. All the mod's food items should now stack up to 9999
938. Minor resprite to Olives
939. Resprited Eaglecrest Spelltome
940. The Keeper no longer gives positive alignment from defeating her and removed the green text from the summon item, making bad route easier to be in, and changed what Chalice says upon Keeper's defeat
941. Resprited Bloodstained Pike
942. Hammer of Proving makes you reach max fall velocity a bit faster
943. Ukonvasara's sword mode now has a wind slash visual effect for the slashes
944. Resprited Plutonium Railgun
945. Nerfed Halbirdhouse damage from 15 -> 10 (unobtainable weapon for now)
946. Increased Egg Bomb use time from 25 -> 35 frames (same as above)
947. Nerfed Grenegg Launcher damage to be the same damage as Egg Bombs, increased use time from 26 -> 32, and reduced shoot velocity from 17 -> 10 (same as above)
948. Buffed King's Oak Staff damage from 10 -> 17
949. Wielder Bot uses the box dialogue instead of combat text (not like he has much to say)
950. Gigapora's burrow rock launch attack now only happens after 1 shield drone has been destroyed and reduced chance of it happening from 1 -> .8, making it more likely to protect the core
951. Reduced damage Gigapora receives from double to 80% more
952. Gigapora's first drone being defeated will also deactivate the shield of the drill too, and the bottom-most drone deactivates the shield of the tail along with the neighbouring segments
953. Gigapora's Shield Drones now keep their distance from you
954. Added visual effect for the defeat of a Shield Drone where it explodes and sends a blast at the Gigapora core segment it came from to better visualise why the shields deactivate
955. Chalice Fragments drop upon the Wayfarer jumping into the portal during the first meeting cutscene
956. Added " for 1 second " to the Spirit Walker ability text so people better know they need to hold down the button rather than tap, and increased time until the text disappears from 3 -> 5 seconds
957. Did a lot of npc multiplayer syncing stuff that should in theory make npcs less laggy and messed up in multiplayer but i dont even know if it did anything because multiplayer is so fun :imbaby~2: (obligatory reminder to NOT play multiplayer yet)
958. Added new theme for Skull Digger
959. Resprited Liden themed dialogue box and added Omega theme variant for Wielder Bot and Omega Obliterator
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Update: 14 Jan, 2023 @ 3:24pm

=== 0.8 Beta .0.393 ===
919. Reduced damage from pierced Guard Points via energy-based weapons or broken armour from 50% -> 25% (to make the damage from energy-based explosive things less strong)
920. Disable Camera Lock config option also disables the disabling of enemy spawns and weapon use, and also disables player immunity during cutscenes, restrictions to moving too far from npc, and vignette effect
921. Fixed issue where Ancient Grass Seeds, and seeds for wasteland could place an entire grass tile if you hold down left-click to place and move cursor into air
922. Metal Support Beams are craftable with 2 Laboratory Plating at an Adamantite/Titanium Forge
923. Added obtainable Slayer's Ship Panel, crafts 20 from Cyberscrap while near lava
924. Slayer's Ship Panel Walls are now able to count for homes and are craftable
925. Resprited Chalice of Alignment
926. Resprited Portable Hologram Projector
927. Silver Rapier's armour penetration now works (assuming it didnt work before)
928. Improved Seed of Infection's intro visuals
929. The Janitor NPC now sells Halogen Lamp tiles
930. Added No Patient Zero Build-Up config option which makes patient zero's fight instantly if you hit the inactive eye
931. Added Extra Dialogue Wait Time config option for dialogue boxes, Increases duration of dialogue text persisting before moving on, increase if you're a slow reader, caps at 3 extra seconds
932. Added Dialogue Text Speed config option for dialogue boxes, Only recommend changing if the dialogue speed is too slow or fast normally. Value range from -2 to 2, this is how many frames less for each letter to appear, higher = faster. (since text appear speed is usually 2 frames anyway, setting to 1 or 2 usually would be the same increase, things that have 3 frame text appear speed is the town npc intros like Wayfarers)
933. To make the above configs work correctly, the timing for certain things during dialogue is now based on triggers within the dialogue or triggers if the dialogue ends, rather than timers with set values based on how long it'd take normally, so if you make text speed slower, things wont start prematurely now
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Update: 12 Jan, 2023 @ 9:20am

=== 0.8 Beta .0.392 ===
894. Replaced Galaxy Stars in Zenith's crafting recipe with Fragments of Virtue
895. Nebuleus' sky background stretches to fit very high resolutions now (only phase 1's sky for now)
896. Resprited King's Oak Staff's Nature Pixie
897. Added Census mod support
898. Increased drop rate of Giant Dandelion from 1/10 -> 1/5
899. Added custom death message for being killed by Ensnared debuff
900. Added a secret Forest Nymph interaction (requires positive alignment)
901. Resprited Leather Sheath
902. Cyberscrap is no longer considered ammo (donno why it was in the first place)
903. Fixed letter in tooltip of "Tragic Protector"
904. Added Wire Taser, a new post-king slayer whip found in Holochests, inflicts electrified and strike enemies with the tip of the taser to stun them for a second, doesnt stun things with knockback immunity of course
905. Nerfed Holy Bible by making it collide with tiles, bouncing off them and stopping, doing the rays without reaching cursor
906. Ported Forest Nymph's Sickle, both a Melee and Magic weapon swapping with right-click, the melee does 2 slashes with a small slash projectile, hitting an enemy with the weapon will drain a twentieth of the damage dealt, the magic twirls the sickle around to conjure nature pixies that will charge into enemies, deals 50% more damage to dark enemies (eg corruption) (because of the nature (hehe) of this weapon, it cant get prefixes)
907. Resprited Silverwood Bow a bit
908. Added extra line in King's Oak Staff's lore tooltip
909. Erhan does not appreciate you egging him
910. King Slayer's Shoulder Bash move knocks you back a lot further
911. King Slayer's hittable bubble shield will despawn during sparing if it wasnt destroyed before getting to that point
912. Neutral enemies such as Living Blooms, Forest Nymphs, and Androids won't be targetted by your minions unless the enemies have you as their target
913. All advanced fighter ai enemies are able to jump up platforms in Wander state without needing the player to be above them in y axis
914. Rarer enemies now require less kills for bestiary completion, (50 kills is default for max) these include: Prototype Silver & Ancient Gladestone Golem & Blobble & Vagrant Spirit - 25 | Space Paladin & Jolly Madman - 5 | Forest Nymph - 1 | Bob the Blob & Nuclear Shadow - 10
915. Blisterface is less likely to fall through the lab
916. Increased Ancient Gladestone Golem's spawn chance on Gathic tiles from .03 -> .04
917. Forest Nymph slashes inflicts Dryad's Bane debuff and deal 50% more damage to dark enemies
918. Primary chest loot of Holochests and the lab chests have a guaranteed chance for each item to be in them now
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Update: 5 Jan, 2023 @ 3:19pm

=== 0.8 Beta .0.391 ===
882. Fixed enemies with the custom fighter ai not attempting to jump up platforms that are high but reachable for them, so stuff like eaglecrest golem, epidotrian skeletons, etc will jump up platforms higher
883. Warning message for being unable to locate structures no longer appears when entering subworlds
884. I think I fixed custom fighter ai enemies from sometimes getting stuck on half-tiles but havent tested it since i dont know the specific conditions that causes it
885. Resprited Power Cell Wristband
886. You can no longer use Galaxy Stone during the nebuleus intro cutscene
887. Crystal Glaive, Infectious Glaive, and Xenium Lance have better animation on player arm
888. Added lore for Steam-Cog Minigun
889. Added lore for King's Oak Staff
890. Resprited Tesla Field Generator
891. Resprited Flint and Steel
892. Fixed typo in Zephos dialogue
893. Fixed sentries from despawning a minion once summoned if you have more than 1 minion
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Update: 1 Jan, 2023 @ 6:10am

=== 0.8 Beta .0.39 ===
869. The bestiary shows elemental multipliers for enemies as long as you've unlocked the lore entry for it too
870. Nerfed Crystal Glaive's damage from 110 -> 90
871. Nerfed Flak Cannon's damage from 65 -> 60
872. Nerfed Holy Bible's damage from 16 -> 14
873. Icefall's ice grows twice as fast, nerfed damage from 40 -> 38
874. Reduced Eaglecrest Javelin thunder's electrified debuff duration from 2 seconds -> 0.5 seconds
875. Fixed Silver Rapier's weird movement while player is moving, and improved hitbox to be a line down the blade
876. Added King's Oak Staff, post-Keeper summon weapon that summons a Nature Pixie that dashes at enemies and occasionally shouts at them, deals Nature damage while shout is Psychic
877. Added Moonflare Staff, summon weapon that summons a Moonflare Guardian, shoots 3 bolts that have some homing, buffs other minions while the moon is out, giving +3 damage and making them emit light, only buffs 1 at a time and every 3 seconds
878. Eaglecrest Golem and Rockpile have Earth resistance
879. Reduced particle amount of the star pattern that appears at original location of Nebuleus' teleport
880. Changed Chalice of Alignment intro cutscene dialogue
881. Increased amount of Grave Steel Shards dropped from enemies that drop them; Jolly Madman: 8-16 -> 16, 28 | Skeleton Assassin: 1-3 -> 3-9 | Skeleton Duelist & Warden: 2-8 -> 3-12 | Skeleton Flagbearer & Wanderer: 1-6 -> 3-9 | Skeleton Noble: 3-10 -> 9-18
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Update: 30 Dec, 2022 @ 2:39pm

=== 0.8 Beta .0.389 ===
853. Nerfed Electrified debuff towards enemies to be damage based on 10x velocity instead of 20x
854. Nerfed Holy Fire debuff towards enemies from 400 -> 200
855. If loaded into a world and it is unable to find the set coords for the mod's structures, a warning message will appear in chat box to say a new world is recommended/required based on the structures not found
856. While in a cutscene, enemies (that take knockback) will be pushed away from the player
857. Changed rarities of xenomite, omega, slayer, and some wasteland related items to be more accurate instead of "corrupted xenomite is Red rarity because it matches the colour scheme :D"
858. Resprited Automated Hacksaw to be bigger, increasing hitbox
859. Resprited Xenium Drone
860. Slightly reduced Binkelinge's size from 60 -> 56 pixels
861. Resprited Cursed Grass Blade to be bigger, increasing hitbox from 48 -> 56
862. Nerfed Eaglecrest Javelin's thunder strike damage from the set value of 38 to 75% of base damage
863. Slightly increased Pure-Iron Sword's size, increasing hitbox from 54 -> 60
864. Fixed Silver Rapier's hit direction
865. Adam the Friendly T-Bot no longer refers to the Omega Prototypes as the "Vlitch Overlords"
866. Fixed this mod's flails from having their reach decreased based on melee speed instead of increased
867. Prototype Atom Rifle's rounds ignore water collision
868. Crafting the Chalice of Alignment will do a cutscene with a yes or no choice for if you want an explanation on Alignment, if yes, the cutscene will continue, showing the green/red/yellow orbs and the chalice talking (dialogue for now subject to change)
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