tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: 1 Oct, 2023 @ 1:39pm

=== 0.8 Beta .0.4020 === (TMod Update Patch)
The following changes from full 0.8 have been added to public version:
1373. Stunned Debuff now removes all active hooks
1376. Disarmed only decreases Calavia's sword damage by 25%
1410. Added fire element to Eaglecrest Golem's eye ray
1419. Most cutscenes will also semi-focus within a radius around the npc, weapons can be used while in the radius unless a boss is active, and you can leave the radius to get out of the cutscene at any time (It'll continue even if you're away from it)
1420. The camera will semi-focus to Gigapora during its deathray with bias to the player, so you can see it happen from further away
1421. Cutscenes have different levels of priority, with lowest only moving the camera to a point without any other effect, which Thorn and Keeper use for example
1435. Enemies that dodge projectiles (Calavia, Skeleton Duelist, etc) will no longer attempt to dodge minions
1436. Jolly Madman will dodge like Calavia with immunity frames
1462. Erhan's Bible attacks are no longer completely randomized and cycle through instead
1463. Erhan's Holy Spears visually stay in the ground for a bit
1464. Improved telegraph lines of Erhan's Holy Spears
1465. Added more dust visual for charge up of Keeper's and Skull Digger's Soul Charge attack
1467. Buffed Eaglecrest Golem damage from 30 -> 40 and increased expert damage scaling from .6 -> .75
1468. Added new attack to Eaglecrest Golem during his rolling
1469. Dust that spawns Eaglecrest Rock Piles can collide with platforms
1470. Eaglecrest Golem spawns 3 Rockpiles when below 65% health and 4 Rockpiles below 1/3 health
1471. Added dust effect while Eaglecrest Golem is rolling on the ground
1472. Eaglecrest Golem slashes twice in a row and has a chance to slash a third time when below half health, the wind slash projectiles also have deceleration
1473. Added Eaglecrest Rockpile attack where they hop twice then launch themselves at the player, being destroyed on tile impact
1475. Fixed camera sometimes glitching out when Calavia becomes an NPC
1476. Added new attack to Eaglecrest Golem where it jumps and pounds the ground multiple times creating shockwaves, also strikes lightning on impact when low enough health
1481. Living Blooms can be petted
1483. Moonflare Bats can fly above water now
1490. Living Blooms and Forest Nymphs can drop Plant Matter
1513. Reworked Seed Growths from Seed of Infection, now have tendril that latches to the boss, limiting how far away they can move from it, after 10 seconds of being alive, they will move into the boss and the boss will absorb them (yum yum), healing it based on how much health the growths had and releasing a burst of gas. Increased amount of Seed Growths that spawn at a time and buffed their health from 30 -> 40
1522. Forest Nymph NPC has damage and defense scaling now, along with dealing double damage in hardmode
1526. Skull Digger uses dialogue box UI
1527. The beat drop of King Slayer's Overheat music should sync with the dialogue, even if dialogue speed and wait time was modified
1543. Lost Souls can only be bug netted while Spirit Walking
1557. Treebark Dryads can no longer steal your lunch money
1558. Changed Patient Zero's first laser attack on the final eye phase to be the first attack from the 2nd eye phase (fast spin)
1559. Patient Zero has double defense during laser attacks and 80% reduced defense during fireball shooting attacks
1573. Dynamic immunity to debuffs works now (Calavia & Erhan sparing phase, King Slayer's "Shrug It Off" move)
1574. Improved NPC debuff immunities, if NPCs are immune to a certain debuff that'll make them immune to certain others (Bleeding + Dirty Wound, On Fire + Moonflare), NPCs immune to sticking projectiles will be immune to this mod's sticking projectiles too (Bone Javelin, Silverwood Arrow, etc)
1587. Reduced Calavia's damage from 60 -> 40, and gave her 10 frames before slashing where she doesnt turn around
1601. Omega Cleaver, King Slayer's Shoulder Bash, and Omega Obliterator's deathray deal increased knockback
1622. Fowl Emperor gets empowered if you let him admire his crown without knocking it off
1630. Don't let a John Snail and Anti-John Snail meet, worst mistake of my life
1634. Omega Obliterator goes back to "full health" when Overheat phase begins, with it draining back to 0 for the duration
1646. Reduced Hazmat Zombie's droprate of Hazmat Suit from 1/20 -> 1/200 and Gas Mask from 1/20 -> 1/40
1665. Giving Calavia equipment and letting her leave now gives +1 alignment
1666. Reduced all Epidotrian Skeleton's spawn rates in hardmode
1674. Patient Zero immediately opens his eye if music volume is 0
1684. Gigapora Shield Cores fly away from you slower
1687. Added 3 more flower variants for Living Blooms

Update: 22 Aug, 2023 @ 6:08am

Version 0.8.0.4019 has been published to Stable (v2023.6)

Update: 4 Aug, 2023 @ 6:04am

Version 0.8.0.4018 has been published to Stable (v2023.6)

Update: 31 Jul, 2023 @ 1:54pm

Version 0.8.0.4017 has been published to Preview (v2023.6)

Update: 5 Jul, 2023 @ 9:50am

Version 0.8.0.4016 has been published to Preview learn more @

Update: 4 Jul, 2023 @ 4:02pm

Version 0.8.0.4015 has been published to Preview learn more @

Update: 29 Jun, 2023 @ 2:20pm

Version 0.8.0.4014 has been published to Preview learn more @

Update: 21 Jun, 2023 @ 5:41am

Version 0.8.0.4013 has been published to Preview learn more @

Update: 18 Jun, 2023 @ 11:27am

Version 0.8.0.4011 has been published to Preview learn more @

Update: 17 Jun, 2023 @ 6:03am

Ported to 1.4.4
-The following are the 1.4.4 port changes that will apply to both full 0.8 AND 0.8 BETA-
1. Normal damage combat text is hidden when hitting Guard Points (no more 0s)
2. Dryad no longer sells Druid's Hat, instead it is obtained by shimmering the Wizard's Hat (Druid's Hat <-> Wizard's Hat)
3. Hazmat Suits can be shimmered into their other variants
4. Ham Sandwich <-> Mysterious Skull shimmer result
5. Items sold exclusively by one of the Wayfarers can be shimmered into the item from the other (Leather Sheath <-> Durable Bow String, Zephos' Sword Slicer <-> Silverwood Bow, Mythril's Bane <-> Daerel's Dark-Steel Bow)
6. Tree Bug Shell <-> Coast Scarab Shell shimmer result
7. Grave Steel Shards can be inside slimes, like the pre-hm ores
8. Rusty Zweihander Hilt <-> Rusty Zweihander Blade shimmer result
9. This mod's Music Boxes can no longer get prefixes
10. All irradiated tiles can be put into Chlorophyte Extractinator to give normal versions of them
11. Ore Bomb and Mini Warhead count as bombs for Demolitionist to spawn
12. This mod's potions have drinking particles
13. Earthbind <-> Mistfall shimmer result
14. Silver Rapier and Pondering Trees painting is sold after any "earlygame" vanilla boss is defeated instead of only Eye of Cthulhu
15. Reduced damage reduction Janitor has when slipped to be normal damage (By default he takes 2x damage when stunned)
16. All this mod's chests have been set so Town NPCs don't stand in front of them and fairys can lure you to them
17. Keycards and Holokeys can be used while they're in Void Bags
18. Niric Brass Cogs can be obtained as items when mined
19. All this mod's fruit shimmer into Ambrosia
20. Rod of Harmony gives Chaos State while a boss is active, and is also disabled in Laboratory pre-Patient Zero
21. All this mod's arrows and torches shimmer into their shimmer forms
22. Pure-Iron Helmet <-> Antique Pure-Iron Helmet shimmer result
23. Reinforced Laboratory Crate -> Laboratory Crate shimmer result
24. Irradiated Sandstone or Irradiated Hardened Sand -> Irradiated Sand shimmer result
25. Irradiated Ice Block -> Irradiated Snow Block shimmer result
26. Any of this mod's wood types -> Wood shimmer result
27. All this mod's critters turn into Faelings, with some exceptions :)
28. All this mod's slimes turn into Shimmer Slimes
29. All Wasteland enemies shimmer into their normal versions
30. Localisation to most text
31. Changed Explosive bonus to "Deals double damage to Guard Points and penetrates through defense" (Penetrates through 20% of an enemy's defense)
32. Changes to manual damaging and guard points for the new damage code rework may have minor changes to how it works
33. Changed Treebark Dryad's shop to always sell a random moss, fruit, and accessory
34. Gave MACE Project defense 0 -> 90, and nerfed health to accommodate from 160000 -> 120000
35. Nerfed Ancient Gladestone Golem's defense from 20 -> 10 to account for defense now affecting guard point damage
36. Pocket-Shield Generator now takes player defense into account when getting damaged, however defense for it is only 25% effective
37. Shown materials for King Slayer's quest items in his chat box look less messy now
38. Changed item in energy weapon tooltips to show energy needed from Energy Pack to Energy Cell to cause less confusion
39. Shimmer phasing is disabled in the Abandoned Laboratory
* The following changelogs from full 0.8 are featured in the beta's 1.4.4 port also:
*1375. 1377. 1378. 1380. 1381. 1382. 1386. 1388. 1389. 1390. 1391. 1393. 1395. 1404. 1407. 1409. 1413. 1415. 1416. 1417. 1418. 1422. 1423. 1424. 1426. 1427. 1429. 1430. 1433. 1437. 1438. 1439. 1441. 1442. 1443. 1444. 1445. 1446. 1447. 1448.
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