Project Zomboid
Rick's MLC Concussion
กำลังแสดง 11-20 จาก 28 รายการ
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อัปเดต: 16 ต.ค. 2023 @ 8: 15am

When the player is in God mode the player cannot be concussed or have damaged hearing or get drunk.

Getting concussed while a firearm is equipped in the primary hand now has a % probabilty of discharging, and a % chance of shooting yourself or a nearby zombie. Usually yourself though. Lucky and Unlucky traits alter the probabilities. The probabilities can be set in the Custom Sandbox settings.

อัปเดต: 2 ต.ค. 2023 @ 1: 57pm

Fix a fault introduced in the last update where the trip code checks if sitting.

อัปเดต: 25 ก.ย. 2023 @ 12: 58am

Fixed issue when sitting and drunk causing a trip when sobered up. Sitting will not remember any trip events, so sober up and stand up should work now.
Changed default "Loud noise causes hearing damage" to ON.

อัปเดต: 3 เม.ย. 2023 @ 6: 59am

Fixed issue with deafness/ear damage when indoors in a player-constructed building which does not have a buildingDef.

อัปเดต: 18 ก.พ. 2023 @ 4: 09am

Updated so AuthenticZ ear protectors and Wear on Neck/Wear on Head actions correctly apply the Hard of Hearing trait.

อัปเดต: 17 ก.พ. 2023 @ 4: 16pm

Updated so the deaf is triggerd by other players, and not the envrionment, house alarms etc

อัปเดต: 17 ก.พ. 2023 @ 6: 25am

Sustained loud noises can now cause temporary deafness. The option is disabled by default so existing users are not affected. Enable in the sandbox option Rick's MLC Concussion -> "Firearms damage hearing".
Work Place Health and Safety update: Wearing ear protectors will cause the character to have the Hard of Hearing trait.

อัปเดต: 25 ม.ค. 2023 @ 5: 47am

Added moodle for Concussion, required MoodleFramework to appear. If MoodleFramework is not installed, the concussion will work as normal, just no moodle.
Added Simplified Chinese translations in line with the other translations.

อัปเดต: 1 ม.ค. 2023 @ 4: 32am

Updated the base chance to trip while drunk from "1 to 100" to "0 to 100 " Note that setting to 0 would mean never tripping regardless of drunk level (ie 0 x DrunkLevel = 0)

อัปเดต: 20 ธ.ค. 2022 @ 4: 54am

Added the chance to get concussed when tripped while running or sprinting (and not drunk).
Probability and duration for concussion when tripping is configurable in the sandbox options.
Drunk effects are now configurable in the sandbox options.