Project Zomboid
Rick's MLC Concussion
Εμφάνιση 11-20 από 28 καταχωρίσεις
< 1  2  3 >
Ενημέρωση: 16 Οκτ 2023 στις 8:15

When the player is in God mode the player cannot be concussed or have damaged hearing or get drunk.

Getting concussed while a firearm is equipped in the primary hand now has a % probabilty of discharging, and a % chance of shooting yourself or a nearby zombie. Usually yourself though. Lucky and Unlucky traits alter the probabilities. The probabilities can be set in the Custom Sandbox settings.

Ενημέρωση: 2 Οκτ 2023 στις 13:57

Fix a fault introduced in the last update where the trip code checks if sitting.

Ενημέρωση: 25 Σεπ 2023 στις 0:58

Fixed issue when sitting and drunk causing a trip when sobered up. Sitting will not remember any trip events, so sober up and stand up should work now.
Changed default "Loud noise causes hearing damage" to ON.

Ενημέρωση: 3 Απρ 2023 στις 6:59

Fixed issue with deafness/ear damage when indoors in a player-constructed building which does not have a buildingDef.

Ενημέρωση: 18 Φεβ 2023 στις 4:09

Updated so AuthenticZ ear protectors and Wear on Neck/Wear on Head actions correctly apply the Hard of Hearing trait.

Ενημέρωση: 17 Φεβ 2023 στις 16:16

Updated so the deaf is triggerd by other players, and not the envrionment, house alarms etc

Ενημέρωση: 17 Φεβ 2023 στις 6:25

Sustained loud noises can now cause temporary deafness. The option is disabled by default so existing users are not affected. Enable in the sandbox option Rick's MLC Concussion -> "Firearms damage hearing".
Work Place Health and Safety update: Wearing ear protectors will cause the character to have the Hard of Hearing trait.

Ενημέρωση: 25 Ιαν 2023 στις 5:47

Added moodle for Concussion, required MoodleFramework to appear. If MoodleFramework is not installed, the concussion will work as normal, just no moodle.
Added Simplified Chinese translations in line with the other translations.

Ενημέρωση: 1 Ιαν 2023 στις 4:32

Updated the base chance to trip while drunk from "1 to 100" to "0 to 100 " Note that setting to 0 would mean never tripping regardless of drunk level (ie 0 x DrunkLevel = 0)

Ενημέρωση: 20 Δεκ 2022 στις 4:54

Added the chance to get concussed when tripped while running or sprinting (and not drunk).
Probability and duration for concussion when tripping is configurable in the sandbox options.
Drunk effects are now configurable in the sandbox options.