Project Zomboid

Project Zomboid

Rick's MLC Concussion
Viser 21–28 av 28 bidrag
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Oppdatering: 14. des. 2022 @ 20.52

Fixed workshop drunk thoughts field name and tooltip

Oppdatering: 14. des. 2022 @ 15.54

Oppdatering: 14. des. 2022 @ 13.55

Added some more effects... sort of experimental for now.

Oppdatering: 5. des. 2022 @ 14.17

Updated description in steam workshop.

Oppdatering: 5. des. 2022 @ 13.59

Added mutilplayer due to popular demand - you sickos :)
- Small Blunt and Long Blunt weapons now can cause concussion.
- Proabability of inflicting concussion is (weapon skill level + 2) x 10 (ie: A skill of 0 is 20%. A skll level of 8 and above is 100%)
- Concussion time is the strength of the wielder + 1 seconds (ie: Strength 0 is 1 second. Strength 10 is 11 seconds)

Oppdatering: 23. nov. 2022 @ 19.13

Attempt to fix the MP fault identified by Cooki, where if one person is concussed everyone else on the server also felt the effects. Further testing may be required.

Oppdatering: 19. nov. 2022 @ 19.35

Fixed fault in randomising the key controls - you probably didn't notice it. But I did, and it hurts my brain if I don't fix it.

Oppdatering: 18. nov. 2022 @ 14.16

First implementation: Sprint into walls. Fall Down. Disorientation. Recover.
There are custom sandbox options to set the disorientation time and turn on/off thoughts.
Translations in Spanish, Korean and Portuguese.