Project Zomboid
Random Zombies - Day and Night
Показані результати 1–10 із 19
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Оновлено: 24 лип. 2024 о 14:43

Tentative hotfix for recent issues with crash at 6AM.
Some experimental code ended up in a recent update due to version mismanagement. Hopefully this update fixes the issue.
Tested in debug mode by having 48h pass through. No crash or memory related issues detected.

Оновлено: 11 лип. 2024 о 5:05

fix - remove debug log spam

Оновлено: 11 лип. 2024 о 2:23

Fix accidental removal of functions from utility file

Оновлено: 11 лип. 2024 о 1:36

Add better logic to determine if distributions are adding up to 100 - Thanks to Burryaga for the contribution

Оновлено: 12 листоп. 2023 о 7:16

Reverting last update again. If someone has time to investigate please come forward as i don't have time at this time

Оновлено: 5 листоп. 2023 о 12:23

- Fix zombies not updating HP pool properly when on fire (fix by aortez)

Оновлено: 30 трав. 2023 о 10:22

Issues reported by some users lead to believe there could be some unexpected side effect from latest changes. Reverting to latest stable version until further investigation.

Оновлено: 25 трав. 2023 о 16:54

- remove debug logging never meant to go live, sorry guys, it's been a long day

Оновлено: 25 трав. 2023 о 6:57

- rework some internal logic for smart zombies in preparation for the patch that introduce management of sight/hearing
- added long memory on smart zombies

Оновлено: 1 берез. 2023 о 9:07

In order to improve the logic that override zombies behaviour, several internal checks have been altered or disabled due to being suspiciously too loose or too tight.
The response in how the zombies change preset when the day/night/weather cycle changes should now be more precise and responsive