RimWorld

RimWorld

Biotech Expansion - Core
Ergebnisse 1–10 von 26
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Update: 17. Jul. um 15:49

Added statue fix: Statues throw an error when adding gene hediffs due to how the fake pawn it generates is created (genes are added before kinddef is, causing a null reference when checking the pawn's state)

Update: 11. Jun. um 16:41

1.6 Update
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.

Update: 11. Apr. 2024 um 19:42

1.5 Stable - Deletes an obsolete file attempting to resolve an issue.

Update: 11. Apr. 2024 um 4:38

1.5 Unstable - Beardless Furskin does not affect romance chances.

Update: 8. Apr. 2024 um 16:31

1.5 Unstable Update - [BACKEND] Carnivorous gene removing the Ate Corpse thought should now be compatible with other genes that do so.

Update: 1. Apr. 2024 um 23:49

1.5 Unstable Update - [BACKEND] Small render node worker for something later.

Update: 31. Mrz. 2024 um 0:31

1.5 Unstable Update - [BACKEND]
- Adds several more pawnrendernodeworkers, including OnlyUndrafted, Scalewith(Hediff)Severity, and more.
- Refactors wool/milk production genes, now uses Rimworld's hashtickintervals for interval checking, and thing spawning is now handled by CreateProduce().
- Adds support for abilities using a pawn's food/nutrition bar. What for? You'll see.

Update: 24. Mrz. 2024 um 20:56

1.5 Unstable Update - Floating animations should now be smooth.

Update: 24. Mrz. 2024 um 20:17

1.5 Unstable Update - [BACKEND] More render node worker classes.

Update: 22. Mrz. 2024 um 23:12

[Auto-generated text]: Update on 3/22/2024 11:12:44 PM.