Rivals of Aether

Rivals of Aether

Ghost Pepper
Showing 1-7 of 7 entries
Update: 15 Oct, 2024 @ 9:13am

v1.5
- hurtbox extended downwards
- attack hurtbox sizes increased
• dash turn accel decreased ( 1.5 -> .5 )
- gravity increased ( .3 -> .32 )
- air friction increased ( .03 -> .04 )
• djump physics reworked (speed: -1 -> 1) (accel: -1.1 -> -1.6) (accel start: 0 -> 4)
+ djump change increased ( 5 -> 5.5 )
+ walljump vsp increased ( 6 -> 7 )
+ moonwalk speed increased ( 4 -> 7 )

- FTILT endlag increased ( 8(12) -> 10(15) )
+ DTILT endlag decreased ( 12(16) -> 10(13) )
- NSPECIAL startup increased ( 8 -> 9 )
- witch hazel attack startup increased ( 50 -> 60 )

DATTACK
+ launcher damage increased ( 7 -> 8 )
• reversed initial speed from using DATTACK out of a moonwalk

NAIR
- startup increased ( 6 -> 7 )
• base knockback increased ( 5 -> 7 )
• knockback scaling decreased ( .4 -> .3 )

FAIR
+ base knockback increased ( 6 -> 7 )

BAIR
+ sweetspot damage increased ( 9 -> 10 )
+ sweetspot knockback scaling increased ( .8 -> .85 )
+ sourspot knockback scaling increased ( .6 -> .7 )

DAIR
+ damage increased ( 10 -> 12 )
+ knockback scaling increased ( .6 -> .7 )

FSTRONG
+ increased travel distance when charged
+ damage increased ( 10 -> 12 )
+ endlag decreased ( 23(31) -> 20(26) )

USTRONG
• now a multihit
+ range increased

USPECIAL
• angle flipper added ( 8 )
- damage decreased ( 14 -> 12 )
- recoil damage increased ( 2 -> 4 )

MISC
• double press TAUNT to boowomp earlier
• added "recharging..." alert
• added compatibility for The Knight
• added compatibility for Mamizou Futatsuiwa (but for real this time)
• added compatibility for Miiverse
• added compatibility for Outskirts Invasion
• added rune F ("USPECIAL becomes more game-accurate")
• full 32 alts
• THE JACKOLANTERN NYEHEHEHAHAHAH
• oh yea they also got fully resprited (lol)

Update: 23 Dec, 2023 @ 2:39pm

v1.4
- Hurtbox extended downwards
• FAIR knockback angle adjusted ( 55 -> 50 )
+ BAIR startup decreased ( 13 -> 11 )
+ UAIR launcher knockback scaling increased ( 0.6 -> 0.7 )
+ FSTRONG knockback scaling increased ( 0.9 -> 1 )
+ USTRONG knockback scaling increased ( 0.95 -> 1.05 )
+ DSTRONG knockback scaling increased ( 0.9 -> 0.95 )
+ so uhh y'know the NSPECIAL hitbox that hits only grounded opponents yeah so basically it's now the same size as the NSPECIAL hitbox that hits only aerial opponents that's it that's the buff i hate when i have to patch this move because i don't know how to correctly abbreviate these terms
- DSPECIAL move duration increased ( 30 -> 36 )
• Fixed bug where the added sfx and vfx on parry would play repeatedly

Update: 23 Oct, 2023 @ 9:59pm

v1.3
- Initial dash speed decreased ( 5 -> 4 )

- NAIR second hit hitstun multiplier decreased ( 1 -> 0.9 )
+ NAIR endlag decreased ( 19(25) -> 16(22) )

+ BAIR range increased
- BAIR late hit base knockback decreased ( 7 -> 6 )
+ BAIR late hit knockback scaling increased ( 0.2 -> 0.5 )
• BAIR late hit knockback angle adjusted ( 125 -> 135 )
+ BAIR endlag decreased ( 21(32) -> 20(30) )

+ UAIR launcher knockback scaling increased ( 0.4 -> 0.6 )
+ UAIR launcher hitstun multiplier increased ( 0.8 -> 0.9 )
+ UAIR endlag decreased ( 20(29) -> 17(25) )

+ DAIR range increased

• NSPECIAL aerial-hitting hitbox knockback scaling added ( 0 -> 0.2 )
• NSPECIAL aerial-hitting hitbox knockback angle adjusted ( 50 -> 45 )
+ NSPECIAL aerial-hitting hitbox extra hitpause increased ( 2 -> 4 )
- NSPECIAL aoe hitbox size decreased ( 256*64 -> 240*64 )
+ Readded the ability to turn around NSPECIAL in the air

• Decreased knockback scaling of Jack-o-lantern's flame ( 0.15 -> 0.1 )

+ Increased leniency of landing onstage when phasing and in pratfall
• Fixed visual issues regarding FSPECIAL's transformation when there are 2 or more Ghost Peppers in a match

Update: 5 May, 2023 @ 8:53pm

v1.2

huh?

Update: 5 May, 2023 @ 8:53pm

v1.2
- Decreased wave adj ( 1.35 -> 1.25 )

- Decreased active frames of JAB's hitboxes ( 4 -> 2 )
- Added a rapid jab after the first 2 hits of JAB

- Decreased travel speed of DTILT ( 8 -> 7.5 )

- Made it so that DATTACK's dragging hitboxes no longer affect armored opponents

• Decreased kncokback scaling of NAIR's second hit ( 0.5 -> 0.4 )
- Decreased damage of NAIR's first hit ( 3 -> 2 )
+ Increased damage of NAIR's second hit ( 4 -> 5 )
- Increased landing lag of NAIR ( 4(6) -> 6(9) )

- Decreased lifetime of FAIR ( 4 -> 2 )
- Decreased hitbox size of FAIR ( 72x72 -> 64x64 )

- Increased startup of BAIR ( 10 -> 12 )
- Changed angle flipper of BAIR's sourspot ( 0 -> 6 )

+ Increased base knockback of UAIR's launcher ( 6 -> 7 )
+ Increased damage of UAIR's launcher ( 3 -> 4 )
- Increased endlag of UAIR ( 17(25) -> 20(29) )

+ Decreased landing lag of DAIR ( 12(18) -> 8(12) )
- Decreased knockback scaling of DAIR's lingering hitbox ( 0.4 -> 0.3 )

+ Increased travel speed of charged FSTRONG
+ Increased active frames of FSTRONG ( 2 -> 4 )
+ Increased knockback scaling of FSTRONG ( 0.8 -> 0.9 )
• Added visual indicator for FSTRONG's destination

- Decreased base knockback of USTRONG ( 9 -> 8 )
+ Increased knockback scaling of USTRONG ( 0.8 -> 1 )
- Decreased damage of USTRONG ( 14 -> 12 )

- Increased endlag of DSTRONG ( 18(27) -> 20(30) )
+ Increased knockback scaling of DSTRONG ( 0.8 -> 0.9 )

- Decreased hitbox size of NSPECIAL's 0 flinch hitbox ( 300x64 -> 256x64 )
- Decreased hitbox size of NSPECIAL's groundedness 1 hitbox ( 80x80 -> 60x60 )
+ Increased hitbox size of NSPECIAL's groundedness 2 hitbox ( 80x80 -> 90x90 )

- Increased startup of FSPECIAL's summoning ( 8 -> 12 )
- Decreased damage of FSPECIAL's sweetspot ( 16 -> 14 )
+ Increased knockback scaling of FSPECIAL's sweetspot ( 0.8 -> 1 )
• Added screen shake when landing FSPECIAL's sweetspot
• Enhanced sound design when landing FSPECIAL's sweetspot

+ Made it so you can input down to make USPECIAL not travel up

• Changed DSPECIAL's hit sound to something quieter

+ Made it so you can waveland onto the stage easier in a phasing state

• Reanimated double jump animation
• Reanimated wall jump animation
• Enhanced some attack animations and visual effects
• Reorganized, revised and added some alts
• Added 12 out of 15 abyss runes
• Added compatibility for Po & Gumbo
• Added compatibility for Mamizou Futatsuiwa
• Added compatibility for Mt. Dedede Stadium
• Cleared up console spam
• Created new character select image
• Rescaled size of preview image ( lol )

Update: 2 Nov, 2022 @ 5:51pm

v1.1
- Increased wavedash friction ( 0.35 -> 0.5 )
• Decreased base knockback of UTILT's scooping hitbox ( 10 -> 8 )
+ Increased active frames of UAIR's launcher hit ( 1 -> 2 )
+ Decreased endlag of UAIR ( 21 -> 17 )
+ Heightened angle of NSPECIAL's central hitbox ( 45 -> 50 )
- Increased knockback scaling of DSPECIAL ( 0.1 -> 0.2 )
• Added respawn platform sprite. ( Whoops. )

Update: 31 Oct, 2022 @ 8:23pm

v1.0