Crusader Kings II

Crusader Kings II

Merchant Republic Overhaul
Mostrando 31-40 de 45 aportaciones
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Actualización: 29 MAY 2023 a las 4:19 p. m.

-fixes election tooltip always saying tribal mayor modifier will be removed

Actualización: 21 FEB 2023 a las 2:08 p. m.

-If you have Early Republic Adminsitration, every stack of the Unlawfully Elected modifier will also grant you a 1% global revolt risk

Actualización: 23 ENE 2023 a las 8:58 p. m.

-bugfix to previous update

Actualización: 23 ENE 2023 a las 8:05 p. m.

-Rulers who convert their realm from tribal to republic will now automatically win the first election that occurs after switching government types; this is done via an event that fires when you have high tribal authority and at least a level 3 market (or an actual city) as your capital building.

Actualización: 22 NOV 2022 a las 7:51 a. m.

-adds new government flavors for both kinds of dictatorships as well as republics with imperial administration

Actualización: 7 NOV 2022 a las 5:26 a. m.

-fixes event occurrence for vassal republics

Actualización: 5 NOV 2022 a las 7:00 a. m.

-bugfixes

Actualización: 30 OCT 2022 a las 7:55 p. m.

Actualización: 30 OCT 2022 a las 3:28 p. m.

Actualización: 30 OCT 2022 a las 3:15 p. m.

-adds AI probability to passing term limit laws