Victoria 3

Victoria 3

Historical Population Growth & Resources [NOT UPDATED]
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Update: 4 Nov, 2022 @ 5:00am

-Added some more silk to Anatolia

Update: 3 Nov, 2022 @ 10:51pm

-Fixed peasants not supporting rural interest group
-Reduced birth rate modifier from being below equilibrium since it seems to be fixed to an equilibrium of 8 which is too high for my pop growth balance

Update: 3 Nov, 2022 @ 6:06pm

Fixed mining in Tuscany

Update: 3 Nov, 2022 @ 1:41pm

Added gold mines in West Borneo (for Lanfang)
Fixed a mistake that made Mysore not have malaria

Update: 3 Nov, 2022 @ 8:57am

Added logging to Guaviare state

Update: 3 Nov, 2022 @ 3:45am

Added some oil to Friesland (well actually it's in Drenthe...)

Update: 3 Nov, 2022 @ 3:32am

Egypt agriculture adjustments

Update: 2 Nov, 2022 @ 9:30pm

Small rubber adjustment for the same reason

Update: 2 Nov, 2022 @ 9:20pm

Reduced oil in Africa, when I made my list of all states with oil I realized that I had given them a bit too much

Update: 2 Nov, 2022 @ 9:02pm

-Adjusted starting buildings and trade routes in South America
-Adjusted iron in Bohemia&Moravia
-Added whales to the Azores
-Added some more opium to China
-Added some coffee to the Philippines
-Added a little bit of lead to Laos
-Changed the way the mod edits some files to make it a bit more compatible with other mods
-Probably some more migration tweaks not sure if I uploaded those before also it's really annoying how cultural migration is broken (FIX THE 1 January 1 THING ALREADY PDS!)