RimWorld

RimWorld

Biotech - Insectoid Genes
Showing 1-8 of 8 entries
Update: 2 Nov, 2022 @ 2:00am

[Auto-generated text]: Update on 11/2/2022 5:00:43 AM.

-Texture updates for Insectoid Tribe, Chitinous gene heads.

-Added pollen gland gene

-Added pheromone gland gene

-Added bee wings gene

-Add bug eyes gene

-New xeno, Buzzkind

-Insectoid tribe raids will include all four xenos (antment tribe will still only be all antment xenos)

Update: 1 Nov, 2022 @ 12:24pm

[Auto-generated text]: Update on 11/1/2022 3:24:52 PM.

-Hotfix for previous update, readded Antment tribe along side the Insectoid Tribe. One is only antment xeno, one is a mix of all the insectoid xenos. Will fix the icons later, but this should reallow previous saves to be playable again without any work on your end.

Update: 1 Nov, 2022 @ 1:13am

[Auto-generated text]: Update on 11/1/2022 4:13:34 AM.

-Changed name from Ant-men to Insectoid, as all my insect related genes will be added to this mod

-Added Stinger tail gene and Sting ability

-Added Chitinous gene

-Added Insect voice gene

-Added Scorps xenotype

-Ant-men tribal are now a mix of antment xeno and scorp xeno and just called "insectoid tribe"

Update: 30 Oct, 2022 @ 5:20pm

[Auto-generated text]: Update on 10/30/2022 8:20:01 PM.

-Removed Hand as a Parent Def for the Carry Weight Up and Down genes, allowing the gene to be combined with eloganted fingers or trotter hands. Existing colonists with this gene combination will not be updated, however removing the carryweight gene and readding it via the dev tool DOES fix it. New characters will work as intended without needing the gene removed and readded.

Update: 30 Oct, 2022 @ 1:17am

[Auto-generated text]: Update on 10/30/2022 4:17:38 AM.

-Added increased carry weight and decreased carry weight genes, which add +15 and -15 carrying capacity at -1 and +1 metabolic capacity respectively.

-Some minor visual tweaks to icons and steam preview

Thanks ams (spooky edition) for commenting this suggestion, and I'm looking to use some of your guys' other suggestions for future mods still! This will probably be my last update to this mod for a while as I use what I learned to focus on new projects, and I don't want to bloat out this mod too much. Thanks for downloading!

Update: 28 Oct, 2022 @ 4:41pm

[Auto-generated text]: Update on 10/28/2022 7:41:30 PM.

-Added Pincoid xenotype and friendly settler faction

-Updated Steam preview image

Update: 28 Oct, 2022 @ 12:22pm

[Auto-generated text]: Update on 10/28/2022 3:22:52 PM.

-Cleaned up mandible and antenna textures.

-Mandibles now are on the skin layer (under beards and masks) rather than sitting weirdly over them. Antennas still show over hair and hats.

-Added "feelers" gene, which is 1 gene complexity and increases manipulation by 25%.

Update: 27 Oct, 2022 @ 11:21pm

[Auto-generated text]: Update on 10/28/2022 2:21:40 AM.