DayZ
RaG_BeeHive
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Update: 26 Feb @ 2:16am

1.27 fixes

Update: 28 Jan @ 3:20am

changed: JSON entries 'GetFillFrameTime' and 'GetSmokedStateTime' are now minutes. Make sure to adjust those! If you're unsure on what to do, delete the json file and restart your Server. A default json file will generate then.
fixed: DayZ Patch 1.27 compatibility

Update: 16 Oct, 2024 @ 11:01am

1.26 liquid freeze + boil compatibility

Update: 29 Mar, 2024 @ 12:44pm

fixed: Test Tube did not show its cargo slot
reworked and optimized a lot of scripts

Update: 10 Jul, 2023 @ 12:41pm

fixed: It was possible that the Frames did not reinitialise after a Restart.
added: Server-Side JSON. You can now define the following:

See also ⁠beehive-info channel in my Discord or the Workshop-Page description or the Extras folder inside the Mod folder.

Update: 1 May, 2023 @ 4:37am

fixed: It was possible that frames filled without an active hive.

Update: 27 Apr, 2023 @ 4:24am

fixed: Honeyframes will now restart their Timer after a Server restart. (If empty frames got attached before a Server restart).
changed: Bee-Sounds are now suppressed if the Beehive is closed.

Update: 15 Apr, 2023 @ 8:13pm

added: You can now use a Sledgehammer on Trees to get a Beetrap. The chance to get one is about 10%.

Update: 14 Apr, 2023 @ 11:27am

added: Bee Smoker - attach a Bark to it and lit it. Once it's lit, it will generate smoke and the Bees will vanish for about 5 minutes. Can be used as an alternative to the Beekeeper Suit.
fixed: Producing Honeywine didn't work.
fixed: It was possible that Agents such as Cholera could be transferred from Water to Honey/Honeywine when processing.
changed: Test Tube does not need to be 100% full anymore and exactly 100°C. Slightly lowered those conditions because when boiling, it will lose water.

Update: 29 Mar, 2023 @ 7:53am

Fixed: Frames didn't fill under certain conditions