Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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Update: 15 Jan, 2023 @ 10:08am

CHANGES

  • Invasion mode added.

Update: 15 Jan, 2023 @ 9:39am

CHANGES

  • There is plenty. Welp. I really don't care to point everything out, so. Idk unpack the addon or something. Or ask me.
    Nobody reads this shit anyways.

Update: 23 Dec, 2022 @ 6:16am

Update: 18 Dec, 2022 @ 2:37pm

CHANGES

  • Added 2 new commands (Admin Only):
    > anplus_reload_npcs - ANPlus Base will look through all of the NPCs currently spawned, and check their classes and names. If their class and name match one of loaded ANPlus NPCs, it will be turned into one,
    > anplus_set_npc ANPNAME - This one lets you directly turn the NPC you're looking at into an ANPlus NPC (if their class match).

Update: 15 Dec, 2022 @ 2:34am

Update: 13 Dec, 2022 @ 8:40am

Update: 12 Dec, 2022 @ 6:28am

CHANGES

  • ['OnNPCFireBullets'] = function(self, weapon, data) has been changed, and the "weapon" variable has been added as it came to my attention that some weapon bases would not return the NPC as the bullet firing entity but its weapon.

Update: 11 Dec, 2022 @ 3:41pm

CHANGES:

  • Fixed issues related to the last update.

Update: 11 Dec, 2022 @ 9:44am

CHANGES:

  • Added a new ['ReplacementWeapons'] tab:
    > Weapons from this tab will be used if weapons from ['DefaultWeapons'] tab are not valid.

  • Added a QOL function "ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor )":
    > It allows you to quickly add custom weapons to the NPC weapon list.
    ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor ) > basefile - A name of a lua file from autorun folder from chosen weapon base. This is required so if the base is not installed, weapon will not be added to the NPC weapon list. > name - Name of a weapon, > class - Entity class name, > killicon - File path to the kill icon, > killiconcolor - Color of said kill icon.

Update: 11 Dec, 2022 @ 1:08am

CHANGES:

  • Hotfix to:
    [ANPlus [BASE]] lua/autorun/addnpcplus_base.lua:913: attempt to index global 'thenv' (a nil value) 1. ANPlusIgnoreTillSet - lua/autorun/addnpcplus_base.lua:913 2. unknown - lua/autorun/addnpcplus_base.lua:565
  • ['BoneEdit'] tab has been added to the ['Models'] tab so each model can have their own bone edit:
    ['Models'] = { --- { "models/mymodel.mdl", ['BodyGroups'] = nil, ['Skin'] = nil, ['Material'] = "", ['SubMaterials'] = nil, ['Color'] = Color( 255, 255, 255, 255 ), ['BoneEdit'] = nil, }, --- },