Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
Affichage des entrées 241-250 sur 301
< 1 ... 23  24  25  26  27 ... 31 >
Mis à jour le : 15 janv. 2023 à 10h08

CHANGES

  • Invasion mode added.

Mis à jour le : 15 janv. 2023 à 9h39

CHANGES

  • There is plenty. Welp. I really don't care to point everything out, so. Idk unpack the addon or something. Or ask me.
    Nobody reads this shit anyways.

Mis à jour le : 23 déc. 2022 à 6h16

Mis à jour le : 18 déc. 2022 à 14h37

CHANGES

  • Added 2 new commands (Admin Only):
    > anplus_reload_npcs - ANPlus Base will look through all of the NPCs currently spawned, and check their classes and names. If their class and name match one of loaded ANPlus NPCs, it will be turned into one,
    > anplus_set_npc ANPNAME - This one lets you directly turn the NPC you're looking at into an ANPlus NPC (if their class match).

Mis à jour le : 15 déc. 2022 à 2h34

Mis à jour le : 13 déc. 2022 à 8h40

Mis à jour le : 12 déc. 2022 à 6h28

CHANGES

  • ['OnNPCFireBullets'] = function(self, weapon, data) has been changed, and the "weapon" variable has been added as it came to my attention that some weapon bases would not return the NPC as the bullet firing entity but its weapon.

Mis à jour le : 11 déc. 2022 à 15h41

CHANGES:

  • Fixed issues related to the last update.

Mis à jour le : 11 déc. 2022 à 9h44

CHANGES:

  • Added a new ['ReplacementWeapons'] tab:
    > Weapons from this tab will be used if weapons from ['DefaultWeapons'] tab are not valid.

  • Added a QOL function "ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor )":
    > It allows you to quickly add custom weapons to the NPC weapon list.
    ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor ) > basefile - A name of a lua file from autorun folder from chosen weapon base. This is required so if the base is not installed, weapon will not be added to the NPC weapon list. > name - Name of a weapon, > class - Entity class name, > killicon - File path to the kill icon, > killiconcolor - Color of said kill icon.

Mis à jour le : 11 déc. 2022 à 1h08

CHANGES:

  • Hotfix to:
    [ANPlus [BASE]] lua/autorun/addnpcplus_base.lua:913: attempt to index global 'thenv' (a nil value) 1. ANPlusIgnoreTillSet - lua/autorun/addnpcplus_base.lua:913 2. unknown - lua/autorun/addnpcplus_base.lua:565
  • ['BoneEdit'] tab has been added to the ['Models'] tab so each model can have their own bone edit:
    ['Models'] = { --- { "models/mymodel.mdl", ['BodyGroups'] = nil, ['Skin'] = nil, ['Material'] = "", ['SubMaterials'] = nil, ['Color'] = Color( 255, 255, 255, 255 ), ['BoneEdit'] = nil, }, --- },