RimWorld

RimWorld

Research Reinvented
Showing 41-50 of 74 entries
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Update: 20 Dec, 2022 @ 9:15am

[Auto-generated text]: Update on 12/20/2022 6:15:18 PM.

Fix a very specific edge case involving research kits and float menus.

Update: 29 Nov, 2022 @ 1:23pm

[Auto-generated text]: Update on 11/29/2022 10:23:00 PM.

* Compat patch to fix CombatExtended causing the research kits to draw twice.

Update: 26 Nov, 2022 @ 10:37am

[Auto-generated text]: Update on 11/26/2022 7:37:13 PM.

* Research kits can now be bought and sold by select traders.
* Research kits are now visible when equipped.

Update: 19 Nov, 2022 @ 11:06am

[Auto-generated text]: Update on 11/19/2022 8:06:25 PM.

Fixed a bug re: kits not meeting requirements for some projects.

Update: 2 Nov, 2022 @ 12:28pm

[Auto-generated text]: Update on 11/2/2022 8:28:06 PM.

Update: 2 Nov, 2022 @ 11:29am

[Auto-generated text]: Update on 11/2/2022 7:29:15 PM.

Update: 2 Nov, 2022 @ 5:02am

[Auto-generated text]: Update on 11/2/2022 1:02:52 PM.

* now clears opportunities for finished projects, reducing save bloat and increasing performance
* will now correctly reset progress when research progress is reset (archotech quest)
* Will now cancel prototypes when switching projects (no more freebies)

Update: 1 Nov, 2022 @ 10:06am

[Auto-generated text]: Update on 11/1/2022 6:06:43 PM.

* now respects factions when choosing analysis subjects
* analyzer field kits now require significantly less gold
* slight rework to opportunity generation
* yet more internal guards against NREs
* small rework to opportunity point allotment

Update: 28 Oct, 2022 @ 1:47pm

[Auto-generated text]: Update on 10/28/2022 10:46:56 PM.

Fix for the issue that was causing debug log spam and nonfunctional research.

Update: 28 Oct, 2022 @ 6:24am

[Auto-generated text]: Update on 10/28/2022 3:24:54 PM.
Some micro-bugfixes.
Better handling of recipes that require corpses.