XCOM 2
A Requiem For Man: The Requiem Legion
Showing 81-90 of 359 entries
< 1 ... 7  8  9  10  11 ... 36 >
Update: 9 Oct, 2024 @ 2:49pm

Fixed a localization typo.

Update: 9 Oct, 2024 @ 2:47pm

Assorted Fixes, Localization Improvements, and Mechanical Tweaks.
For a net total resulting in some significant quality of life improvements.

Update: 9 Oct, 2024 @ 12:36am

A few QOL improvements and localization clarity updates.

Update: 8 Oct, 2024 @ 7:56pm

Fixed a hard-mode specific bug.

Update: 6 Oct, 2024 @ 4:28pm

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Update: 6 Oct, 2024 @ 11:16am

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Update: 5 Oct, 2024 @ 8:27pm

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Update: 5 Oct, 2024 @ 12:32pm

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Update: 5 Oct, 2024 @ 12:10pm

Fixed Navigators not properly their unique Squad Perk to their Squads

Update: 4 Oct, 2024 @ 10:05pm

Updated Localization for Clarity