XCOM 2
A Requiem For Man: The Requiem Legion
Mostrando 251-260 de 365 aportaciones
< 1 ... 24  25  26  27  28 ... 37 >
Actualización: 4 DIC 2023 a las 7:55 p. m.

Some balance and QOL tweaks

Actualización: 2 DIC 2023 a las 11:28 p. m.

Added a new Introductory Enemy, and a new Mid-Game Enemy!

Actualización: 14 NOV 2023 a las 11:18 a. m.

A little fix for a minor issue

Actualización: 11 NOV 2023 a las 10:54 p. m.

Bugfixes,, some improved configurability, and some AI improvements!

Actualización: 11 NOV 2023 a las 12:22 p. m.

Added a easily configurable Easy Mode to the Requiem Legion Spawning Ruleset.
Easy Mode disables the reaction Mechanics, and alters some units to bring them more in line with vanilla mechanics.

Actualización: 7 NOV 2023 a las 9:40 p. m.

Added a little extra intermod support

Actualización: 7 NOV 2023 a las 9:05 p. m.

Improved Code to prevent certain Requiem Legion Units from destroying objectives by walking over them before having entered Red Alert.

Added a new lategame enemy.

Actualización: 22 OCT 2023 a las 12:58 a. m.

Bugfixes - Some Kosma Grenade variants were not properly generating Death Fog, that has been fixed.

Titanic Fortitude's calculation methods have been restructured, and should no longer be able to be stacked to the point of being healed by attackers dealing negative damage.

Actualización: 7 OCT 2023 a las 5:13 p. m.

Bugfix and nerf for Full Auto. Full Auto should no longer bypass sustaining effects

Actualización: 3 OCT 2023 a las 1:35 a. m.

The Oh Gods Reshi, Why Would You Do This Update

120% more Warcrimes are included!
Though nobody, absolutely nobody, asked for it, Nightmares, and a few others are now a little more scary. (Thank you for having reminded me to implement this, Tedster!)

Various Bugfixes and a few small code improvements!
Tweaks to The Requiem Armory to reflect additions and changes here will soon follow.