XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 21 Sep, 2024 @ 12:19pm

Fixed an extremely broken interaction with Blinds and Guaranteed Hit Mind Control Perks that pretend to not be Mind Control on units that are Mind Control Immune (people why you do this)

Update: 20 Sep, 2024 @ 7:53pm

Fixed a buggy interaction with a status effect applied by another mod that enabled certain melee-capable units to Dash-Attack with infinite distance under extremely specific circumstances. This interaction was very very bad.

Added extra logging to the Requiem Legion Spawning Ruleset.

Tweaked some localization for clarity.

Update: 19 Sep, 2024 @ 10:51pm

Updated the A Golden Requiem Second Wave Option
Fixed a visual bug with Seekers when firing their weapon.

Update: 19 Sep, 2024 @ 12:19am

Fixed a minor buggy interaction with items that were classified as Medikits but weren't actually medikits.

Update: 17 Sep, 2024 @ 8:22am

Requiem Legion: Version Icarus_10141

Updated AI Behaviors
Updated Mutons
A little bit of new content!

Update: 14 Sep, 2024 @ 11:40am

Small adjustments to localization

Update: 13 Sep, 2024 @ 11:25pm

Fixed a minor localization inaccuracy in a Hard Mode perk

Update: 13 Sep, 2024 @ 11:13pm

Balance tweaks and some changes
Changed backend handling of Multi Target Ability Targeting against Gunships to allow more Abilities to hit Gunships. Localization updated accordingly.

Update: 13 Sep, 2024 @ 10:46am

Bugfix: Cyberdiscs, which were supposed to be mind-control immune, are no longer mindcontrollable.

Update: 11 Sep, 2024 @ 9:46pm

Minor Tweaks and Balance Changes
- Some AI improvements
- Mechtoids can no longer use Psi Abilities as a Reaction