XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 23 aug 2024 om 1:19

Requiem Legion: Version Epsilon_10031
Niven AI significantly reworked
Fixes for unintended and cheaty interactions with some mods
Fix for a crash that could occur under EXTREMELY specific and niche circumstances.

Update: 15 aug 2024 om 0:27

Some Hard Mode bugfixes and added some special AI safeguards to prevent undesirable behaviors from some unit types on certain mission types.

Update: 8 aug 2024 om 8:38

Minor Spawning tweaks to be a little more forgiving.

Update: 5 aug 2024 om 8:44

Tweaked Scamper Exhaustion code to catch edge case pre-scamper reactions that could sometimes slip by.

Update: 4 aug 2024 om 20:52

Minor adjustment to concealment detection radius of enemies within Protective Fog, making it easier for them to be detected.

Update: 4 aug 2024 om 20:27

Edge Case Bugfixes originating from a bad interaction with weird basegame code.

Update: 3 aug 2024 om 9:05

Mechanical and Quality of Life Tweaks for a more consistent experience across various modlists.

Update: 1 aug 2024 om 8:46

Bugfix for basegame code allowing Requiem Corrosion to damage Objectives when it shouldn't.

Update: 31 jul 2024 om 8:31

Fix for a janky interaction between Detector Gunships and Doors.

Update: 28 jul 2024 om 23:45

7/28 Requiem Legion: Version Epsilon_10021 - A Heinous Update
Hinters and their nastiness are more easily shut down with Crowd Control Effects.
Some Taipans are now Heinous and will ruin the lives of XCOM Snipers
Andromelid Smoke is less janky.