Space Engineers

Space Engineers

Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1L)
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Update: 15 Jul @ 11:42am

Update: 15 Jul @ 6:18am

Beta 0.8.1j

Fixes

- Missing collisions AK100
- Inventory too small on aircraft launched agm-185c and Harpoon

Update: 14 Jun @ 1:37pm

Beta 0.8.1i

- Fixes

- RIM-66 missile model not being shown when loaded in mk13 and mk26 launchers
- weapons not loading enough ammo in mk13 and mk26

Update: 5 Jun @ 2:41pm

Beta 0.8.1h

- Tweaks

Some weapons weren't pulling enough ammo to satisfy the weapons requirement, this should be fixed for a fair amount of weapons a couple might still need tweaking.

Update: 29 May @ 1:14pm

Update: 29 May @ 1:08pm

Beta 0.8.1g

New

- USSR Quad Launcher > P-270 Moskit ASHM

Tweaks

- Interceptor missiles ( ram launcher, kashtan-m ), improved missile trails, better agility to intercept > if original target died it will try to intercept the next missile behind it instead.

- P-1000 Vulcan launcher renamed to Slava Class ASHM Launcher, Now fields P-500 and p-1000 missiles

p-500 missile flies slightly higher and slower as p-1000 and only has 10km range but is also cheaper.

Update: 25 May @ 11:54am

Beta 0.8.1f

Tweaks

- 3k95 rate of fire
- MK-32 conveyor ports on the wrong side of the block
- Kashtan-M missiles should fire as well ( will engage next missile in path gets killed before it gets there )

Update: 25 May @ 11:54am

Update: 20 May @ 1:58pm

Beta 0.8.1e

Tweaks

- 3k95 missiles should have a better time intercepting other missiles
- Kalibr missile flightpath updated
- 155mm AGS improved accuracy


also updated missile particles

Update: 16 May @ 1:42pm

Beta 0.8.1d

Tweaks

- P-1000 flightpath simplified a bit, shouldn't go straight up and back down again
- minor tweaks to p-15 flightpath