Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
51개 중 21~30개 표시 중
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업데이트: 2023년 12월 18일 오후 4시 39분
작성자: Sharkan

Version 3.7.2

Crash fix, enemy should break when they are below 15% strength.

업데이트: 2023년 12월 16일 오후 1시 45분
작성자: Sharkan

Version 3.7.1
Hotfix of Gladius and horse localization.
Cavalry AI should be more agrresive when attacking enemy formation again (it changed due to changes done in BL beta).
Siege towers and battering rams buffed, siege attrition reduced, catapults and trebuchets tweaked on the strategic map.
Javelin throwing speed (which affects damage) is now affected by weight of your armor and size of your shield (small vs large).
Melee units with shorter weapons will be more aggresive than spear units to compensate for shorter reach.
Crash fixes.
While being designated a captain of formation, you can set melee aggressiveness of your formation; Ctrl + 1 = aggresive, units will break ranks more often; Ctrl + 2 = normal (default balanced behaviour); Ctrl + 3 = defensive, units will keep their ranks and distance more, usefull especially with long range reach weapons. Work only with num lock at the moment.
Returned some of the AI functionality originally lost during 1.1.4 to 1.2.0 transition.

업데이트: 2023년 6월 24일 오전 6시 28분

Version 3.6.2
Minipatch containing crash and bug fixes

업데이트: 2023년 6월 6일 오전 11시 59분

Version 3.6.1
Multiple crash fixes

업데이트: 2023년 6월 5일 오후 4시 05분

Version 3.6.0
Armor (equipment) damage model reworked - damage to the armor in the battle is now depended on the type of the weapon and power of the strike (more damage higher chance, swords will cut cloth to pieces very fast, piercing will deal much less damage than cut or blunt, blunt can crack plates easily but does not cause much damage to cloth or mail, mail in general has very good durability in comparison to other armor types, etc.
One handed weapons will now deal more blunt trauma (same ratio of attack as their two handed counterparts). Blunt trauma is generally increased for many of the melee weapons. Javelins and thrust attacks got little bit better armor penetration (deduced from pilum test by Tod but also some other experimental archeology videos). Cutting attacks are bit worse at cutting through armor now but as mentioned above will generally deal more blunt trauma.
Posture system rework: knockdown should be much less common, generally only when you overpower someone with 2H weapon (deplete their posture with strike that does at least 33% of maximum posture) or when you hit someone to head with lot of power. Breaking posture of shielded enemy will now result in high damage to shield regardless of weapon. Breaking posture of someone without shield will deal crashthrough damage. Depleting someones posture with strike / parry / block that deals at least 33% damage of their maximum posture will result in knocking their shield from their hand, if no shield is present weapon will be knocked away instead. This will generally happen when facing much worse (or better) foe, so you can for example cut through parry of looter or disarm them if you are much more skilled, or got speed advantage.

업데이트: 2023년 3월 31일 오후 3시 17분

Version 3.5.5
Few bugfixes and crash fixes, code refactoring (should be fully compatible with harmony and BLSE).

업데이트: 2023년 3월 6일 오후 2시 29분

Version 3.5.7
Another hotfix - crash when 2 armies were attacking during siege.

업데이트: 2023년 3월 4일 오전 4시 58분

Version 3.5.6
Crash - hotfix.

업데이트: 2023년 3월 2일 오후 2시 44분

Version 3.5.5
Bug fix - axe and polearm damage through block.

업데이트: 2023년 3월 2일 오전 4시 01분

Version 3.5.4
Crash fix