Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
Mostrando 11-20 de 25 aportaciones
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Actualización: 30 ENE 2023 a las 7:01 p. m.

1.1.3
  • Asset report filename is no longer localized (to facilitate automatic bundling of logs via Compatibility Report)
  • Missing networks are now displayed in red on loading screen scroll

    Actualización: 23 DIC 2022 a las 5:20 p. m.

    1.1.2
    • Fix simulation recovery options not reverting after use
    • Update options panel layout to make missing net recovery more explicit

    Actualización: 19 DIC 2022 a las 5:58 p. m.

    1.1.1
    • Fix NullReferenceException when toggling background image options due to missing random imgur option
    • Add more curated background images

    Actualización: 13 DIC 2022 a las 1:01 a. m.

    1.1
    • Support game version 1.16
    • Implement network skipping
    • Implement tree skipping
    • Automatically create any missing skipfile directories and files when opening a specified skip file via the options panel
    • Temporarily disable random imgur image option (due to imgur site changes blocking this from working)

    Actualización: 15 NOV 2022 a las 1:06 a. m.

    1.0
    • Support game version 1.15.1

    Actualización: 13 NOV 2022 a las 3:59 a. m.

    0.8.1.1
    • Add null check to GetLoadQueue

    Actualización: 10 NOV 2022 a las 2:34 p. m.

    0.8.1
    • Add check for subsidary road elevations if 'load used' is in effect and the primary road elevation isn't in use

    Actualización: 8 NOV 2022 a las 4:10 a. m.

    0.8.0.1 hotfix
    • Implement workaround for unexpected CSUR Toolbox behaviour

    Actualización: 7 NOV 2022 a las 3:23 p. m.

    0.8
    • Refactor skipping code (preparation for adding new skipping types)
    • Replace now-redundant Harmony reverse patches with delegates
    • Refactor CustomDeserializer

    Actualización: 17 OCT 2022 a las 8:20 p. m.

    0.7.1
    • Add 'open skip file' button
    • Update AlgernonCommons