Barotrauma
The Long John
Exibindo entradas 1–10 de 18
< 1  2 >
Atualização: 24/nov./2022 às 14:48

Atualização: 6/nov./2022 às 19:31

Atualização: 6/nov./2022 às 15:56

Atualização: 22/out./2022 às 14:33

-Adjusted decorations

Atualização: 5/out./2022 às 12:56

- Is a tier 3 sub
--- Priced raised from 15,000mk to 23,500mk

- Reactor fuel consumption raised from 0.25 to 0.3
- Backup battery relay component's 'Max power' raised from 1k to 5k

- Top-left hardpoint is now a double coilgun
--- Increased gun angle aswell
- Bottom-left pulse laser is now a hardpoint
- Bottom-right hardpoint is now a pulse laser

- Observation bay's sonar monitor no longer has Mineral Scanner by default
- Added and re-organized storage containers

- Adjusted decorations
- Is still named after the pirate

Atualização: 26/set./2022 às 12:06

Atualização: 26/set./2022 às 11:44

Atualização: 26/set./2022 às 11:40

-Slightly extended surveillance cameras' range
-Lower-right hardpoint was moved forward (this decreases vision of the belly but removes blindspot)
-Adjusted wiring
-Adjusted decorations

Atualização: 17/set./2022 às 18:10

-Raised price from 14,500mk to 15,000mk
-Added battery cells (item) to batteries (the placed ones)
-Adjusted storage compartment layout
-Adjusted hulls
-Adjusted wiring
-Fixed sprite depth on decorations
-Fixed Fabricator UIs once again

Atualização: 14/set./2022 às 21:04

UI quality of life changes
-Light component no longer editable on Fabricator and Deconstructor
-Adjacent cabinet now shows when in Med fab display