Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI (Vanilla Anti Player Bias)
Showing 21-30 of 42 entries
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Update: 12 Jun, 2023 @ 7:09pm

Main mod update:
"2.6.0

MCT upkeep settings for each individual culture now.
Will stack with global setting during my testing just fyi. "

Update: 25 May, 2023 @ 11:07pm

3.1 check/update notes. No changes.

Update: 21 May, 2023 @ 10:08pm

Main mod update:
"2.5.2
Bugfix: some factions had a huge buff to chances of other factions accepting a vassal offer. This has been fixed/was an oversight on my part. Don't mod at 3am kids, get your sleep.

Thank you to user Aquiles for reporting this issue."

Update: 14 May, 2023 @ 10:20am

Main mod update:
"gave them a little faction potential bonus too"

Update: 14 May, 2023 @ 9:00am

Main mod update:
"2.5.1
- One more tweak to nurgle: Still seem derpy, so just ditching all default nurgle profiles still had in there(other than their task generator stuffs, ie so still have tasks to spread plagues) in favour of oppurtunistic profile for Kugath, and default chaos one for the minor factions(same as all other "misc" chaos orientated factions I've adjusted so far)."

Update: 13 May, 2023 @ 10:17pm

Main mod update:
2.5.0
- Tweaks to nurgle factions. Noticed while playtesting the AI for them performs fairly lacklustre especially minor factions. No extra buffs for the faction but did find a better mix for personalities table, subject to change as I play test it further.

Update: 8 May, 2023 @ 7:25am

Main mod update
"2.4.9
- Minor tweaks to personalities table(still dialling in chorfs as I play post 3.0 campaigns, been going back and forth on the conclave but decided just leave them as sentinels like, well the sentinels we all know and love from the sands of Araby. They serve a campaign function, and chorfs already appear more than capable of propping up their culture with the 3 main, and scattering of minor factions without a fourth running amok and/or leaving zharr nagg' unattended for greenskins and the like to conquer)"

Update: 7 May, 2023 @ 11:41am

Main mod update:
"2.4.8
Housekeeping/last of the "spring cleaning" updates:
- Just consolidated few db folders, and renamed a script for my own notes
- No actual changes to any features of the mod"

Update: 7 May, 2023 @ 12:24am

"2.4.7
- Minor fix: Playing around with cai personalities table double checking few things, realised when set up chorfs forgot to include their construction policy changes(militaristic) "

Update: 6 May, 2023 @ 7:18pm

Forgot Upkeep :/