Intruder

Intruder

Foreseen Sequences
Visar 11–20 av 31 poster
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Uppdatering: 24 sep, 2022 @ 5:20

Added additional code location for tempered glass unlock.
Adjusted GUI icon text for CODES.

Uppdatering: 24 sep, 2022 @ 5:08

Steam page updated.
Objectives screen updated.
Layout changed.
Lighting changed.
Spawns changed.
Meshes added.
CSG geometry "optimized" for face removal.
Many faces excluded.
Many other changes, fixes, and optimizations.

Uppdatering: 22 sep, 2022 @ 0:46

Iconography
More light fixtures.
General lighting changes.
Minor CSG changes.
Slightly higher resolution bake.

Uppdatering: 19 sep, 2022 @ 22:20

Pickups should no longer give an excessive amount.
Emissive lights increased in varying intensity.
Bloom reduced (30 to 24).
Paper overlay sprites removed now that proxies show text.
Smoke particle layers adjusted.
Fixed issues with raycasting with invisible volumes.
Reduced brightness of glass briefcase.
Some CSG meshes simplified.
A few more light fixtures.
More objects now have emissive textures.
Text for closing blast doors adjusted.

Uppdatering: 19 sep, 2022 @ 1:41

HCEU outfit now applies to armor.
Extra note to close blast door can be found in server room.
Basic post processing effects. - Laser emission intensity altered in compensation of bloom.

Uppdatering: 18 sep, 2022 @ 23:00

Freakin' laser beams!
Pickup adjustments.
Minor mesh adjustments.
Lighting bake adjustments.
Performance, quality, and storage improvements.

Uppdatering: 16 sep, 2022 @ 20:10

Minor adjustments to side halls.
Minor lighting improvements.

Uppdatering: 16 sep, 2022 @ 11:25

Resolved occlusion culling issues.
Bubble sound for headcrab vat.

Uppdatering: 15 sep, 2022 @ 20:37

Lighting changes.
More objects.
Layout changes.
Headcrab in Lab.
Occlussion culling settings changed (there is a known issue in the upper green room)

Uppdatering: 14 sep, 2022 @ 20:47

Many various changes.
Outfit for guards (thanks to Mohamed Arbi / Vortex)
Equipment changed (both starting and pickups).
Upper zipline area re-worked.
Greater audio depth and basic audio volumes.
G-Man easter egg (Thanks to VinnieCheng).