Intruder
Foreseen Sequences
31件中 11-20 を表示
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更新:2022年9月24日 @ 5時20分

Added additional code location for tempered glass unlock.
Adjusted GUI icon text for CODES.

更新:2022年9月24日 @ 5時08分

Steam page updated.
Objectives screen updated.
Layout changed.
Lighting changed.
Spawns changed.
Meshes added.
CSG geometry "optimized" for face removal.
Many faces excluded.
Many other changes, fixes, and optimizations.

更新:2022年9月22日 @ 0時46分

Iconography
More light fixtures.
General lighting changes.
Minor CSG changes.
Slightly higher resolution bake.

更新:2022年9月19日 @ 22時20分

Pickups should no longer give an excessive amount.
Emissive lights increased in varying intensity.
Bloom reduced (30 to 24).
Paper overlay sprites removed now that proxies show text.
Smoke particle layers adjusted.
Fixed issues with raycasting with invisible volumes.
Reduced brightness of glass briefcase.
Some CSG meshes simplified.
A few more light fixtures.
More objects now have emissive textures.
Text for closing blast doors adjusted.

更新:2022年9月19日 @ 1時41分

HCEU outfit now applies to armor.
Extra note to close blast door can be found in server room.
Basic post processing effects. - Laser emission intensity altered in compensation of bloom.

更新:2022年9月18日 @ 23時00分

Freakin' laser beams!
Pickup adjustments.
Minor mesh adjustments.
Lighting bake adjustments.
Performance, quality, and storage improvements.

更新:2022年9月16日 @ 20時10分

Minor adjustments to side halls.
Minor lighting improvements.

更新:2022年9月16日 @ 11時25分

Resolved occlusion culling issues.
Bubble sound for headcrab vat.

更新:2022年9月15日 @ 20時37分

Lighting changes.
More objects.
Layout changes.
Headcrab in Lab.
Occlussion culling settings changed (there is a known issue in the upper green room)

更新:2022年9月14日 @ 20時47分

Many various changes.
Outfit for guards (thanks to Mohamed Arbi / Vortex)
Equipment changed (both starting and pickups).
Upper zipline area re-worked.
Greater audio depth and basic audio volumes.
G-Man easter egg (Thanks to VinnieCheng).