Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI Overhaul
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Update: 17 Sep, 2022 @ 11:03pm

1.8.4
Another minor(ish) balancing update

- Some of the anti player bias values were changed to better suit new script and CAI edits
- Should see payments are a *little* more reasonable now with the AI
- Trade has been tweaked a little too just based on factions logically(ie orcs and dark elves aren't equal to empire and high elves, everyone has still had a general buff to trading opportunities versus vanilla tho)
- Couple redundant entries in the handicap table were removed

This is also my last planned update for a while, going to play some campaigns, get some feedback and probably look at any more tweaks or changes towards October when next major patch is supposed to drop anyways, or just leave it if it seems good now.

Update: 17 Sep, 2022 @ 12:33am

1.8.3
Couple of minor tweaks in script and db for trade(reduced it for some factions doesnt make sense to be higher limit), and bumped strat threat up just a little bit

Update: 16 Sep, 2022 @ 6:25pm

1.8.2
New script has been created, tested and dialled in.
AI will now declare more more often against non human forces they have relationships with that go below -250.
This alongside the recent strat component changes should provide much better AI overall, and a far more organic experience to the campaign as the AI will be encouraged to have their own wars and ideally manage their own territories and attacks better.

Update: 15 Sep, 2022 @ 12:49pm

1.8.1
- Added to the mod and tweaked strategic component values (needs confirming but hoping this'll reduce their bum rushing tendencies seen reported), prologue and one for rift specific(RoC) has been excluded and will still be at vanilla levels
- Tweaked priorities for few settings with normal, upon reviewing vanilla config settings these were set way too high, may have been influencing issue described above too
- Working on a script inspired by the old "Make AI Declare War More Often" by Anyndel from warhammer 2, by working off how I made factions declare war in my old chaos invasion script when my spawned invasion armies were being naughty (going to internally test some more before add it to the public build, as this will DRAMATICALLY change way AI deals with each other, but looking good from an early test)

Update: 11 Sep, 2022 @ 10:40pm

Holy fudge, three pages of updates, yeesh lol. Ummm, say this is build 1.8, sure why not.

Typo for Research Rate, said cost, fixed.

Update: 11 Sep, 2022 @ 2:59pm

- further reduced anti player bias on normal(should be pretty unbiased playing field now with other changes this mod makes in mind), and hard(not by much, more just part of my testing to see how changing these values actually impacts the game, don't mind me)

Update: 6 Sep, 2022 @ 10:01am

- dont mind me

Update: 6 Sep, 2022 @ 9:53am

something broken with ui from growth mod, may not have time figure it out today so just reverting, sorry if not enough to cover that change for now nope cos had wrong version in data as suspected, fixed

Update: 6 Sep, 2022 @ 9:43am

- just double checking correct version uploaded, sigh, oh steam, pls hold on folks while sort this out

Update: 6 Sep, 2022 @ 9:38am

- Expanded range for growth buff and nerf(in testing, please comment based on your testing with it if want it be higher range, or tighten it down