Streets of Rogue

Streets of Rogue

Vendor Variety
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Update: 24 Aug, 2022 @ 5:08pm

A few small tweaks:

- Completely removed prison ID and no entry door from the small crepe bar so wandering crepes wouldn't get goon-shot. Added an additional guard in the back to compensate for the drop in security.

- A bunch of monkeys were having strokes, now they're fine.

- A strip mall mob bank is no longer staffed by a random lab clerk.

- You can now buy a round from Orangutan Bartenders. Make some hairy new friends!

- Bribing cops with barbers with now cheaper than from cops, so that a hair salon spawning actually means something relevant. In hindsight it seems silly that this ever wasn't the case.

Update: 21 Aug, 2022 @ 2:03am

Custom NPC list and brief description of notable characteristics for people that don't want to trial and error all this new shit:

Clerks - Most have thematic inventories and provide appropriate services, like Mob Clerks in banks provide both loans and election tampering. Sports Clerks have permanent killer thrower, Shelter Clerks give food to common folk, Appointment Clerks speak every language, Ninja Clerks turn invisible, Financial Aid Clerks provide free debt relief (with no in-game consequences, but if your character survives the run they will regret your choices), Library Clerks provide free drug identification, Lab Clerks are speciesist, Gym Clerks charge in combat and can be hired muscle.

Shopkeepers - Also have thematic inventories. Gun Shopkeepers have very high firearms stat, Smiling Shopkeepers have that along with extremely high health, status immunity after combat starts and always spawn with a shapeshifter inside them.

Military Doctor - Soldier aligned, heals soldiers for free.

Barber - Eats dead bodies, can bribe cops for you.

Necromancer - Sells occult items and buys blood, applies resurrection in combat.

Trapper - Sells stuff, hostile to vampires and werewolves.

Moonshiner - Sells beer to friends, can offer motivation to open inventory.

Nerd - Free hacking and identification to friends of the common folk.

Martial Artist - Free hired muscle to friends, is a common folk.

Martial Artist Master - Extremely high health and melee stats, applies invincibility in combat.

Psychiatrist - Sells mind control stuff.

Political Activist - Can help win election, sells coupons and go shout in the street for friends, is a common folk. Speaks gorilla and foreign.

Irritable Slum Dweller/Office Drone/Vampire - Become enraged in combat, otherwise identical to vanilla.

Hooker - Sells very expensive "healing." The GTA-likification process is complete.

Janitor - Picks up everything off the ground, is a common folk but not a useful one.

Sloppy Drunk - Permanently confused. Can be hired as a distraction, but good luck getting them to walk anywhere. Picks up booze and can also be given booze, technically works as a door bribe but doesn't always do something in the chunks they spawn in.

Human Shopman - Sells garbage to people that can speak alien. Picks everything up off the ground

Vampire Nightwalker - Is a vampire. Sells teleportation and buys blood, turns invisible in combat.

Fence - Pays off cops for cheap, sells random crap to other thieves.

Arcane Trickster - Sells teleportation to other thieves. Is a thief. Is very fast, turns invisible in combat and teleports whenever it takes damage. Always drops a hologram bigfoot.

Avarice Elemental - Extremely high stats. is a thief, just let them take your shit if they want it. Sells master thief items to allies who can speak Cthonic.

Lootbot - Very fast and high health coward that always drops three powerful items.

Bartenders - Allied with the obvious factions.

Gang Thieves - Are thieves, aligned with gangs. Duh. Dishonorable, they sell and steal based on faction rather than recognizing other thieves.

Gang Doctors - Are doctors, aligned with gangs. Duh.

Gang Gunsmiths - Sell guns to their gang.

Gang Dealers - Sell drugs to anyone, aligned with their gang.

Hitman - Very high firearms stat. Free muscle and election rigging (just shoot the closest rival candidate, duh!) to friends of the family.

Mephit Wrangler - Used to buy cheap booze for the mephits.

Fire, Ice, Poison, Void, Steel Mephit - Annoyed to the player by default. Each have very cheap thematic inventories, flee combat and explode in a thematic way when killed (fire spreads fire, ice is just water, poison is poison, void teleports everyone and steel is an EMP). Pick up booze off the ground.

Firefighter Supplier - Gear for firefighters.

Police Supplier - Gear for cops.

Breach Supplier - Breach gear for cops.

Cyber Cop - Hacker for cops.

Outpost Officer - Gear for soldiers, non-soldiers can offer supplies from civilization to smuggle some gear out too. Speaks gorilla.

Warbot - Is aligned with soldiers and can be hired, basically the same thing but robot. Has a really, really big explosion on death.

Skelebot - Can now be hired to fight. Remember that they pass the zombie infection and plan accordingly.

Thornbot - Can be hired as a decoy. They do it for free since they're always screaming anyway, just tell them to go scream over there.

Junkbot - Explodes in poison.

Robberilla - Gorilla thief. Duh.

Gearilla - Sells melee stuff. In general all these non-human apes sell cheaper stuff because of the language barrier and are aligned with gorillas (and each other by extension) Enrages in combat.

Orangutan Bananaman - Sells bananas.

Monkey Merchant - Sells thrown weapons and killer thrower. Is common folk, all monkeys are common folk because they're chill like that.

Monkey Medic - Monkey doctor.

Spyder Monkey - Can be hired to hack and unlock stuff, actually able to use guns.

Computer Chimp - Sells tech stuff, helps with election and can identify things. Can't be hired to hack but does know how to, heads up to any shapeshifter mains out there.