Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Flyer's Bossier/Harder Modules
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Update: 25 Jul @ 11:52pm

Nobody's Code (MAJOR CHANGE):
- Small discussion with Tach about a condition. Number 5 else's condition has been changed to check if there is a number with no repeating digits.
- (Originally reported by draket and forwarded by Eric)

Update: 23 Aug, 2024 @ 9:27pm

All Mods (+Clearance Code):
- Ensure the mod is VR Supported.

Update: 22 Aug, 2024 @ 11:22pm

Pointer Pointer:
- Surely I forgot something when I reduced it to 4x4... Yeah. The recovery mechanic of this. Should be fixed now.

Update: 20 Jul, 2024 @ 10:50pm

Clearance Code:
- Remove a part of the calculations that just so happen to be equivalent.
-- I am taking about the "subtract the CCW distance from each digit" part, which is equal to "add the CW distance to each digit".

Update: 18 May, 2024 @ 4:05pm

Clearance Code:
- Hotfix, actually add in the code to display the last stage's inputted code.

Update: 17 May, 2024 @ 10:37pm

Clearance Code (MAJOR CHANGE):
It turns out I gave you all easy mode. And he wanted something harder, so here is the harder version.
- Extend the calculation procedure to use previous stage's answers, and to twist up more stages on obtaining digits.
-- Easy mode can be enabled via settings, which drops the calculations using previous stages' answers, and the digit grab twist up.
MANUAL REPRINT REQUIRED

Update: 9 May, 2024 @ 9:37pm

Clearance Code:
- Adjust TP handling to now stop focusing when the module is in the solve anim.
- Also minor adjustment to one of the animations.

Update: 2 May, 2024 @ 5:32pm

MAJOR CHANGES HERE
New module added into the collection:
Clearance Code
- Mod idea by BigCrunch22

Update: 19 Apr, 2024 @ 1:03pm

Slight Gibberish Twist, Nobody's Code, In Order:
- Fix KMBossModule handler grabbing the WRONG thing.
-- It grabbed module names, rather than the module IDs.
Pointer Pointer:
- Transition to using module IDs, rather than module names.
-- Missed it. Free points.

Update: 1 Apr, 2024 @ 10:31pm

Originally, I wanted to do an April Fools special, however I was not able to come up with something funny. So you all are getting this instead.
The name of this pack has been updated alongside the following changes:
Wait. There was a slash in the name? I was so ready for harder boss modules!
MAJOR CHANGES:
Pointer Pointer:
- Requsted by Caleb, reduce the board size to 4x4.
-- The 6x6 version can be enabled by using the settings.
- Missions can now override the alt generation and the board layout if needed.
-- REGEX: "[PPOverride] <true/false>" to use the 6x6 board or not.
MISC CHANGES:
Slight Gibberish Twist:
- Add a different regex to allow overriding this module.
-- REGEX: "[SGTOverride] <3-8>,<0-?>,<0-?>,<Boss/Nonboss>,<true/false>" for setting the grid size for all stages, max stages forwards/behind, boss, and requiring all stages.
All Modules:
- Start using ignored module IDs rather than Module Names, and the attached module IDs to ignore.
-- Thank Timwi (and [REDACTED]) for extending Boss Module Manager for this.
-- THIS CHANGE SHOULD NOT AFFECT NORMAL GAMEPLAY.