Hearts of Iron IV

Hearts of Iron IV

OWB NeuBrandenburg (Bismarck)
Showing 1-10 of 13 entries
< 1  2 >
Update: 7 Jan @ 5:14am

1.3.3

-More updates for Ruler Path bypasses.
-Tweaked Ruler annexation Event to prevent nations not in faction from being annexed.

Update: 17 Dec, 2024 @ 6:27pm

1.3.2
-More Ruler Path tweaks

Update: 15 Dec, 2024 @ 5:24pm

1.3.1
-Changed Ruler branch to consider nations no longer existing.

Update: 13 Dec, 2024 @ 6:36pm

1.3.0
-Updated Focuses for new nation placements
-Updated Ruler anti-roach focuses to be less broken
-Changed AI balancing
-Added Game Rules for Neu Brandenburg and Four Fathers paths
-Reduced time for most focuses
-Restricted intellectuals path behind DLC check
-Changed AI timing for Standing Rock’s war against Four Fathers and Neu Brandenburg
-Gave Standing Rock unique occupation mechanic
-Updated Four Fathers tree for Marshall Republic content.
-Rebalanced some focuses.
-Various Loc changes

Update: 24 May, 2023 @ 3:15am

1.2.0
-Updated Four Father's Minor Tree in response to the Great Dive no longer being a Trade Hub.
-Made Four Father's first event have better options
-Added AI code to allow other leaders to win election in Four Fathers
-Added unique puppet names for Four Fathers
-Added code for Mississippi focus to require the owner of New Orleans to be puppeted/owned for completion, if one exists.
-Made the Exile Brioters idea more costly
-Various Loc changes

Update: 14 Jan, 2023 @ 4:51pm

1.1.5
-Neu Brandenburg reclaims the Silofields from the Atom Cultists!
-added claims to Vault 37 if the Roach King owns it, and claims to Grafton if V37 owns it
-Glowing Cradle will lose their division idea when they defeat the Luminous Ones

Update: 2 Jan, 2023 @ 2:16pm

1.1.2
-added formable nations thanks to That One Bitch
-Four Fathers based on Father Patron
-Commonwealth after Commi-war
-Prince Albert's Privateers after taking Stoon
-Metal Mouths, Coal Consortium, and Historians after defeating Brotherhood
-The Glow's Cradle and the Luminous ones after annexing the other

Update: 1 Jan, 2023 @ 7:11am

1.1.1
-made River League Portfolio decisions invisible for other intellectual nations

Update: 1 Jan, 2023 @ 6:42am

1.1.0
-added Four Fathers minor focus tree
-increased River League economic policies to require 60% of resources to export
-Von Schleicher may take on the title of Iron Chancellor, even if it's pretty wacky
-tweaked Neu Brandenburg's AI weights to have the AI focus on initial ideology focuses

Update: 26 Dec, 2022 @ 5:36pm

1.0.0
-Completed Hidden Intellectual path, with unique operations
-altered bookmarks to include Metis Congress
-replaced standard theorists with custom ones
-added helpful tooltips for starting events to emphasize their importance.
-rebalanced alternating research paths
-redid the laser focus sub-tree
-reduced 'hatched from a frag grenade' breakthrough, removed sophisticated tech and added support tech bonuses
-added decisions and code for elites to increase relations, and said relations to impact Ice Pact decisions
-made Ice Pack decisions considerably cheaper (250 pp per member rather than 400 pp)
-improved the rewards from investing in allies as elites
-Integrated the Metis Congress's focus paths into the elite's decisions by having the Metis invite the elites into their faction; bringing any Neu Brandenburg has or will have in their faction.
-reshuffled the Dakotan formation focuses to make more sense
-replaced the Great Hunt lore to be about machines
-added more rewards for the Great Hunt
-rebalanced Standing Rock's equilibrium events
-gave people's theorist event when removed to ignite a civil war!
-gave Neu Brandenburg dirigible tech at game launch
-fixed numerous typos
-removed every mention of Garrison with the new name Silofields