Forts
Alex's Munitions Types
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Update: 2 Mar, 2023 @ 11:42am

-Fixed: Resources Delivery Box wasn't working with runway mk2
-Fixed: sounds weren't working with sliders
-Increased damage of the HEAT and HESH projectiles
-Increased incendiary radius of the napalms projectiles
-Updated the sounds bank to the last fmod version

Update: 5 Sep, 2022 @ 11:46am

-Fix: Missiles does not have their damaged version
-Add new munitions types for Buzzsaw, Runway, Smokelauncher, Cannon, Howitzer, Deckgun
-Add new explosions effects for emp swarls and nuke
-The mod is now compatible with commanders
-Parasite Antigravity Projectile is now ultra explosive when flamed

Update: 8 Aug, 2022 @ 8:20am

First balance update

- Weapons from the 1rst tech doesn't consume munitions anymore except for the Harpoon
- Small ammo category cost change (30m 500e to 45m 500e)
- Mortars ammo category cost change (75m 800e to 100m 800e)
- Napalm missiles ammo cost change (100m 2000e to 200m 2000e)
- EMP missiles ammo cost change (200m 2500e to 350m 2750e)
- ATGM missiles ammo cost change (250m 3000e to 350m 4500e)
- Medium Explosives ammo cost change (50m 1000e to 200m 1500e)
- Medium Armour Piercing and Incendiary ammo cost change (150m 2000e to 75m 1250e)
- Medium Armour Piercing and Incendiary ammo build time change (30sec to 20sec)
- Parasite Antigravity Device build time change (40sec to 30sec)
- Parasite Antigravity projectile anti-air resistance change (+ 200%)
- Parasite Antigravity projectile negative mass change (- 300%)
- Parasite Antigravity spawned device negative mass change (+ 50%)
- Parasite Antigravity spawned device delete time change (30sec to 45sec)

Update: 7 Aug, 2022 @ 4:45pm