Arma 3
VIO-BECTI-WW2 Svartmarka V2.0.6
Showing 1-6 of 6 entries
Update: 10 Sep @ 10:32am

[V2.0.6] Changelog:
Added: Zombiemode
Added: WW2 Cars and Tanks units
Added: NF new units
Added: new NF Sov weapons
Added: new NF units to Igi-load
Added: new CSA weapons
Added: new WW2 cars, tanks units to Igi-load
Added: subsonic ammo and Koivistolainen hat
Added: Better Base-repair prise calculation
Added: SPE Update 1.1.2 units
Added: dmg indicator for buildings and HQ
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: new igiload cargo script
Changed: moved NF trucks to T0
Changed: Medic prise if no mobile-respawn
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: deleting units/defenses behavior
Changed: default - Inf Marker now show icon for own units
Changed: commander now gives squads more money
Changed: set LOG to warning to got infos about arty ammo bug
Changed: time to capture camps now same for all SV
Fixed: no basic units configured in some cases
Fixed: NF BA10 in wrong tier with some mods
Fixed: Town purchase param not same in all mods
Fixed: missing rifle grenades
Fixed: Nebelwerfer is missing
Fixed: static missmatch for IFA and ww2 version
Fixed: AI shoots player if nation didn't have original side
Fixed: OPFOR didn't shoot GUER
Fixed: HC didn't work if added after mission start
Fixed: depot placement on MSKE

Update: 27 Oct, 2023 @ 8:34am

V2.0.2_c231027
Fixed: startup issues if FoW is enabled

Update: 27 Oct, 2023 @ 6:37am

=====================================================================
== I:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
== "I:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe" "-mod=I:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@CUP Terrains - Core;I:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@IFA3 AIO" -beservice

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2023/09/04 09:03:49
Current time: 2023/10/27 15:34:07

Type: Public
Build: Stable
Version: 2.14.150957

Allocator: I:\SteamLibrary\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 32 GiB, VirtMem : 131072 GiB, AvailPhys : 21 GiB, AvailVirt : 131068 GiB, AvailPage : 27 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory, CPUCount : 8

--- Loaded addons ---
=====================================================================

Update: 17 Aug, 2023 @ 11:55am

V2.0.2_230817
Droped: Phylon Manager support
Added: param for 'Time before town units despawn'
Added: Filter for the defenselist
Added: Param for defense max level
Added: Parameter to set preresearched level
Added: Integrated Phylon Management
Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: no missile/bombs at start now selectable NOT default
Added: More options for Stamina System
Added: param for bounty upon entity killed
Added: automatic server restart with info
Added: crew max amount for vehicles (7)
Added: MineDetector and calculation of items
Added: SV maxcap for spawns 150
Added: Param for activating auto AI team disbanding
Added: SPE Normandy map
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: Paradrop script (mousewheel option)
Added: UK cargo plane to Luftwaffe
Fixed: Can't build connected walls
Fixed: FOB permission granted by commander
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: some typo in units config
Fixed: Town flag positions
Fixed: persist. gear not working
Fixed: massive air/vehicle spawn at same point
Fixed: crash if IFA3 gets disabled
Fixed: NF statics all on same tier
Fixed: tobruk city SV
Fixed: some minor things
Fixed: commander SV and money not loaded
Fixed: wrong dependency for defense T2
Fixed: saves gets deleted again after mission end
Fixed: cant delete gearconfig
Fixed: _changedTo error in .rpt
Fixed: Damage <null> on building hit
Fixed: AT Planes too strong against buildings (preparation)
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs
Changed: buildtime calculation, now wider scalable
Changed: some descriptions
Changed: default VISUAL options
Changed: moved igiload to the client part
Changed: Flak36 and Nebelwerfer tier switched
Changed: defense price finally gets calculated too
Changed: building near vehicles/men now blocked
Changed: Statics now researchable
Changed: only 1 infoline on artyshots

Update: 11 Oct, 2022 @ 1:31am

V2.0_221011
Added: Param for Structure resell ratio
Added: Fieldrepair Param
Added: param for 'Time before town units despawn'
Changed: AI Base placement a bit
Fixed: sometimes some vanilla vehicle cargo
Fixed: can't build FOB with active AI commander
Fixed: breaks loading after map change, when only 1 save active
Fixed: salvager spawns at 0,0 some times
Fixed: magazine of secondary weapon empty when buyed

Update: 5 Aug, 2022 @ 1:58am