Space Engineers

Space Engineers

Universal Thrusters (Overpowered) (Custom Models)
Showing 1-8 of 8 entries
Update: 29 Jun @ 4:10pm

-Buffed SG thrusters by 2x

-Buffed LG Large thrusters by 2x

- Divided buffed LG large thruster thrust by 10 and used that for the small LG thruster. (Which ended up being a buff)

Update: 28 Aug, 2023 @ 12:53pm

Fixed the grouping of the thrusters!!!! AAAHHH!!

Update: 16 Aug, 2023 @ 10:14pm

Buffed Thruster Force for all thrusters by 50%

Update: 26 Jan, 2023 @ 1:50pm

Added all thrusters to a group so you only need 1 in your bar
(you can tell that I recently found out this cuz I have been adding it to a bunch of my mods lel)

Update: 2 Oct, 2022 @ 7:09pm

Fixed Thrusters not showing up in the assembler build tabs

Update: 1 Aug, 2022 @ 7:19pm

fixed a crash that happened when you placed a small grid thruster,
the game would say your graphics driver crashed, and give you:

"Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at VRageRender.MyFlareRenderer.Set(FlareId flareId, MyActor owner, MyFlareDesc desc)
at VRage.Render11.Scene.Components.MyLightComponent.UpdateData(UpdateRenderLightData& data)
at Sandbox.RenderDirect.ActorComponents.MyThrustFlameAnimator.Update(UpdateData data)
at VRage.Render.Scene.MyActor.UpdateComponent(MyRenderMessageUpdateComponent message)
at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId)
at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId)
at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, Boolean draw)
at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw)
at VRageRender.MyRender11.FullDraw(Boolean draw)
at VRageRender.MyRender11.Draw(Boolean draw)
at VRageRender.ExternalApp.MyRenderThread.Draw()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)"

because I forgot to change the flare type to the correct one for the small grid thrusters . . .
(or more that it was pointing to a flare type that no longer existed)

Update: 28 Jul, 2022 @ 11:02pm

Removed a .sbc that had a duplicate of the large thruster.


(also fun fact: I discovered it just before my base got clapped by a random enemy ship that yolo'd it)

Update: 28 Jul, 2022 @ 7:12pm

The first log for this mod!!!
I probably don't need to log anything at the moment . . .


But of course I try to log changes I make to mods here,
so I guess if you are curious feel free to check these out for fun or something when/if I update stuff