Arma 3
KP Liberation Altis - Edited (RHS + OPFOR)
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Update: 7 Aug, 2022 @ 6:56pm

0.15 - fixed some comma mistakes in the previous update.

Update: 7 Aug, 2022 @ 6:27pm

0.14 - added the 3 versions of the 9P129-1M each one has a missile type that can be rearmed at any Huron Ammo Container.
the missiles are the 9M79-1-F it generates a single, but big explosion.
the 9M79-1-K, it is a cluster missile, it will blow up above the target and spread in the area before blowing up again.
and the 9M79-1-B a nuclear missile capable of decimating any area of 500 square meters to nothing.

all of those are expensive in resources and must be unlocked first before buying.

the reason for adding those RHS AFRF vehicles to a RHS USAF campaign is simple by the total lack of anything like this in the RHS USAF pack, anyway, have fun.

Update: 4 Aug, 2022 @ 9:22am

0.13 - repositionated the L-159 ALCAs at USS Freedom to prevent then from blowing up when respawning after some in-game time.

setted the 3 Huron Ammo Containers at USS Freedom to be undamageable, since i couldn't find a way for then to proper respawn when destroyed.

re-synced all added vehicles and structures that have been added at USS Freedom from 3 AH-9 Pawnees, 4 L-159 ALCAs and the 3 Huron Ammo Containers to the vehicles respawn module again.

Update: 3 Aug, 2022 @ 6:12pm

0.12 - changed the 3 Project OPFOR AH-9 Pawnees at USS Freedom to the Vanilla version of those same AH-9 Pawnees because for some reason the player can't access the OPFOR AH-9 Pawnees pylons to change the ammo, also did a new custom loadout for then, so now you should have a better option to CAS right away.

Update: 2 Aug, 2022 @ 7:30am

0.11 - changed the 4 L-159 ALCA at USS Freedom to the RHS GREF models (it looks basically the same, but they wont occupy your garage system spaces.)

changed the 3 AH-6M Pawnees at USS Freedom to the Project OPFOR AH-9 Pawnees (it looks similar, but they wont occupy your garage system spaces aswell.)

changed the starting loadout for all the vehicles above, so now you should better options to CAS right away.

increased the time again for how long a captured sector is vulnerable to enemy troops when they are attacking, this time from 60 minutes to 180 minutes (since the difficulty is incredible high, you should have plenty of time to fight back for your sectors.)

decreased the altitude in meters for the HALO jump from 2500 to 1000 (so now you should be able to get to the ground faster.)

increased the duration of the convoy ambush event from 1200 to 5400 seconds. (now you should have more time to back for your resources.)

decreased the time until bodies of dead soldiers are cleaned up from 1200 to 90 seconds. (to keep the server running smoothly.)

decreased the Civil Informant minimum spawn time from 5400 to 300 seconds. (now you should be able to see tasks popping up more often)

decreased the Civil Informant maximum spawn time from 10800 to 600 seconds. (now you should be able to see tasks popping up more often)

increased the Civil Informant staytime until despawning from 1200 to 10800 seconds. (increased the time for how long the mission stays active so you can start it whenever you want)

increased the duration until the task will despawn if no player is near from 900 to 9000 seconds. (this basically increases the mission will stay there even if there is no one around.)

Update: 31 Jul, 2022 @ 11:59pm

0.10 - did small changes to the vehicles respawn module at USS Freedom, and also repositionated the 4 L-159 ALCAs in the 2 aircraft elevators at USS Freedom, to prevent then from random blowing up while respawning.

fixed a mistake done in the previous update, were the uploaded version had no actual changes, so now it should actually match the update described in the version 0.09 changelog.

Update: 31 Jul, 2022 @ 8:27am

0.09 - increased the time from 20 minutes to 60 minutes for how long a captured sector is vulnerable to enemy troops when they are attacking.

increased the Maximum sector deactivation delay from 5 to 30 minute for when you are attacking.

both of those changes were done to extend the sector active time, so when defending you have 60 minutes instead of only 20 to defend your sector, and when attacking, if you survive for at least a few minutes (around 5 minutes), that should prevent the sector from despawn for atleast 30 minutes.

Update: 29 Jul, 2022 @ 8:34pm

0.08 - removed the L-159 ALCAs from USS Freedom that were previously changed from boats to those L-159 ALCA, the reason is, i couldn't find a way for then to respawn, invisible placeholders were placed their places.

removed the AH-6M Pawnees from USS Freedom that were previously changed from MH-6M Little Birds to those AH-6M Pawnees, the reason is, i couldn't find a way for then to respawn, invisible placeholders were placed their places.

this was done on both cases because if any of those vehicles blown up somehow, they would just stay there on the flight deck until the next restart.

Update: 29 Jul, 2022 @ 2:39am

0.07 - added 3 Huron Ammo Containers one for each aircraft elevator, 2 in the L-159 ALCas spawn and 1 in the AH-6M Pawnees spawn.

Update: 28 Jul, 2022 @ 5:26pm

0.06 - added 4 L-159 ALCAs in 2 aircraft elevators at USS Freedom.

added 3 AH-6M Pawnee in 1 aircraft elevator at USS Freedom.

all of those should respawn if destroyed or heavely damaged, the respawn cooldown is 30 secs for each of then.

this was done because i couldn't find a way to make the L-159 ALCAs and the AH-6M Pawnees that are already in the mission respawn, so you should at least have more vehicles even after losing all the starting ones.

i have also repositionated one AH-6M Pawnee so it wont be in the way of the L-159 ALCAs when they are going to the launch catapults.