Barotrauma

Barotrauma

Adaptive Overload Buffer
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Update: 4 Jun, 2023 @ 4:01am

- Added overheat prevention to all controllers
- All max. loads are now active from the start in the test setup

Update: 15 May, 2023 @ 6:39pm

-added important note about docking again, it got deleted during recent edits

Update: 15 May, 2023 @ 4:54pm

-fixed some leftover typos

Update: 15 May, 2023 @ 4:35pm

-Added re-worked buffer that also supplies weapons
-Addded example for a system that keeps important values updated when doing upgrades
-New file description
-Minor cleanups and edits

Update: 14 May, 2023 @ 12:42pm

- more leftover fixes & stat adjustments for the testing environment
- added/edited a few label texts
- All reactors are now online and switched to automatic control from the start

- Switched out uranium for thorium rods for the examples on the left (controller has some problems with temperature spikes, causing a short alarm that wasn't harmful but distracting. Might try using another controller in the future).

-Completely removed the examples for the other controller type. Making it run reliably took more components than the controller itself; description will be updated.

-Removed weapon charging example for a complete rework (some planned changes and an error I need to fix, didn't want to leave it online in this state)

More work to come, but these were the most important things in need of fixing for now.

Update: 8 May, 2023 @ 8:55am

Another quick update:
-adjusted power consumption of the dissipation lamps in schematic overviews as well (was set to an absurdly high value for some reason, far higher than necessary)
-fixed some labels

Update: 8 May, 2023 @ 6:51am

-fixed small but important error:
The Greater component that deactivates the buffer (the one connected to an AND and Delay) didn't have a false "0" output value. This caused the deactivation delay to not work as advertised, making the buffer somtimes turn on and off rapidly before shutting down. Could have sworn it worked before 1.0, but maybe I'm just dumb.
-raised deactivation delay to 0.75s
-raised power consumption of dissipation lamps, 5W wasn't cutting it anymore in many cases

Hopefully the last fix before a proper overhaul, the way the information is presented seems a bit confusing to me right now.

Update: 25 Oct, 2022 @ 9:17am

Update: 26 Jul, 2022 @ 7:34am

- Added missing fire extinguishers to unprotected examples

Update: 25 Jul, 2022 @ 8:26am

- Added the two ideas that were mentioned in the labels:
- An example system that uses weapon capacitors as buffers
- An optional modification that makes the system adapt to capacitor damage as well