Project Zomboid

Project Zomboid

Random Sound Events
Mostrando 1-5 de 5 aportaciones
Actualización: 17 AGO 2022 a las 20:29

- Fixed auto-waking up fade problem
- Added sandbox option to disable… auto-wakeup.

Actualización: 9 AGO 2022 a las 9:15

- Remove animal pack
- New functional for events
- New sandbox options for each event type
Check github for complete change and examples

Actualización: 12 JUL 2022 a las 10:19

- New poster made by Riko Prushka <3
- Added a check to prevent sound from starting inside a building.
- Balanced the default cooldown values so that it take a bit more time between sound events.
- Lowered animals volume a bit, changed distance a bit too.
- Animals: Added boar, cat and hawk sounds.

Actualización: 12 JUL 2022 a las 8:01

- Fixed issue with playSoundImpl
- Added delay for the first random event in singleplayer (so that it doesnt start stragth after loading)

Actualización: 12 JUL 2022 a las 6:57