Arma 3
DCO Soldier FSM
Ergebnisse 11–20 von 84
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Update: 13. Jul. 2024 um 12:45
von Tally

Squad FSM compatibility

Update: 29. Apr. 2024 um 6:38
von Tally

Evasion attack CBA params
Improved VZ FIPO assignement speed
Bugfixes

Update: 24. Feb. 2024 um 5:55
von Tally

See dev-version for complete changelog.

Update: 26. Jan. 2024 um 6:28
von Tally

Update: 25. Jan. 2024 um 3:09
von Tally

- Evasive attack no longer clips walls
- Evasive attacks now have a param to disable it completely
- Capture will be aborted if an enemy is within 50 m
- The FIPOs will only suppress if the enemy is known and conscious
- Self healing has a cooldown.
- Self healing is not performed if an enemy is near.
- Player capture bug fixed
- Sprinting through walls is fixed.
- Prone flinch is set to 2 seconds minimum.
- Hiding from vehicles is only done on known vehicles
- Soldiers will return to formation after taking cover.
- When taking cover from explosions buildings are prefered.
- RPG on houses completely rebuilt.
- RPGs are now aimed at windows / doors.
- If there are friendlies inside RPGs are not used.
- If the shooter has HE ammo he uses it first.
- RPG speed and trajectory is adjusted to allow long-range hits.

Update: 27. Nov. 2023 um 12:08
von Tally

FIXES:
FIPO get out when leader is far away.

Update: 22. Nov. 2023 um 9:26
von Tally

SFSM 1.21
Globalized loops:
1) turrets
2) capture
3) Take cover
4) Hijack
CBA params:
1) capture options
2) Sound reaction options
Capture:
1) Beatings
2) Execution
3) Player capture
ACE:
1) All actions added in ACE interactions
FIPO:
1) Exit on player command.

Update: 26. Sep. 2023 um 3:43

Fixed:
- FIPO man angle when FIPO is placed on slanted terrain.

Update: 24. Sep. 2023 um 16:19

Updated version name.

Update: 24. Sep. 2023 um 16:13

1.2 Changelog:

[Optimisation]
- Simple battlefield framework is now setas default in CBA settings
- New anim-play functuion replacing less efficient methods
- All waitUntil have been removed
- Usncheduled execution is forced whenever found beneficial
- CQB RPG mid rout fire
- Move-to has been rewritten to reduce the amount of Pathfinding
- Sprint function has new animations and a faster call

[Figthing-position]
- Hit and Run random timer
- Suppression checkBox
- Activation Zones

[Traits-module]
- Randomizer for skills

[Activation-Zones-Module]
- Module
- Integration with FIPO-module
- Activation System
- Advanced 3D debug
- Global activation-loop and detection