Arma 3
DCO Soldier FSM
Viser 11-20 af 84 forekomster
< 1  2  3  4 ... 9 >
Opdatering: 13. juli 2024 kl. 12:45

Squad FSM compatibility

Opdatering: 29. apr. 2024 kl. 6:38

Evasion attack CBA params
Improved VZ FIPO assignement speed
Bugfixes

Opdatering: 24. feb. 2024 kl. 5:55

See dev-version for complete changelog.

Opdatering: 26. jan. 2024 kl. 6:28

Opdatering: 25. jan. 2024 kl. 3:09

- Evasive attack no longer clips walls
- Evasive attacks now have a param to disable it completely
- Capture will be aborted if an enemy is within 50 m
- The FIPOs will only suppress if the enemy is known and conscious
- Self healing has a cooldown.
- Self healing is not performed if an enemy is near.
- Player capture bug fixed
- Sprinting through walls is fixed.
- Prone flinch is set to 2 seconds minimum.
- Hiding from vehicles is only done on known vehicles
- Soldiers will return to formation after taking cover.
- When taking cover from explosions buildings are prefered.
- RPG on houses completely rebuilt.
- RPGs are now aimed at windows / doors.
- If there are friendlies inside RPGs are not used.
- If the shooter has HE ammo he uses it first.
- RPG speed and trajectory is adjusted to allow long-range hits.

Opdatering: 27. nov. 2023 kl. 12:08

FIXES:
FIPO get out when leader is far away.

Opdatering: 22. nov. 2023 kl. 9:26

SFSM 1.21
Globalized loops:
1) turrets
2) capture
3) Take cover
4) Hijack
CBA params:
1) capture options
2) Sound reaction options
Capture:
1) Beatings
2) Execution
3) Player capture
ACE:
1) All actions added in ACE interactions
FIPO:
1) Exit on player command.

Opdatering: 26. sep. 2023 kl. 3:43

Fixed:
- FIPO man angle when FIPO is placed on slanted terrain.

Opdatering: 24. sep. 2023 kl. 16:19

Updated version name.

Opdatering: 24. sep. 2023 kl. 16:13

1.2 Changelog:

[Optimisation]
- Simple battlefield framework is now setas default in CBA settings
- New anim-play functuion replacing less efficient methods
- All waitUntil have been removed
- Usncheduled execution is forced whenever found beneficial
- CQB RPG mid rout fire
- Move-to has been rewritten to reduce the amount of Pathfinding
- Sprint function has new animations and a faster call

[Figthing-position]
- Hit and Run random timer
- Suppression checkBox
- Activation Zones

[Traits-module]
- Randomizer for skills

[Activation-Zones-Module]
- Module
- Integration with FIPO-module
- Activation System
- Advanced 3D debug
- Global activation-loop and detection