Arma 3
Vanilla CRAM
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 3 SEP 2024 a las 1:11 a. m.

Updated logic using the new event handlers, decent performance increase
The system will not intercept ammuniton fired within 300m from the launcher
Some other internal performance fixes

Actualización: 13 ABR 2023 a las 3:46 a. m.

Added zeus module to init CRAM

Actualización: 12 ABR 2023 a las 11:28 a. m.

added ;

Actualización: 11 ABR 2023 a las 11:58 p. m.

Changed locality of the init script (now executes straight to the server)
Added new "CRAM" unit which should be used instead of the vanilla CIWS

Actualización: 11 ABR 2023 a las 5:09 a. m.

Greatly improved performance:
Shells can now be tracked via radar, meaning the CRAM only has to check his sensors in order to find targets, this should speed up the process by a lot moreover it fixed the bug with the ghost planes appearing out of nowhere.
Changed some internal stuff to work on the server side, hopefully this also fixed the system not working on MP servers.

Actualización: 21 AGO 2022 a las 5:43 a. m.

Improved compatibility with the Iron Dome mod
CRAM won't intercept ammunition under 10m from the ground
Changed default list of interceptable ammunition
NOTE: Key was changed!

Actualización: 14 JUL 2022 a las 12:31 p. m.

Hopefully fixed issue where jets would spawn with the shell

Actualización: 9 JUL 2022 a las 2:05 p. m.

Greatly improved script performance (Fixed a bug that made shells run multiple proximity checks)
Increased CRAM range to 2800m
Added 1 belt to the CRAM magazines
FIxed some other bugs

Actualización: 28 JUN 2022 a las 6:07 a. m.

Added "Incoming" alarm (You can disable it with the action menu)
Tweaked targetting logic (Hopefully you no longer see a flashing jet)
Minor performance optimizations

Actualización: 24 JUN 2022 a las 10:52 a. m.

Included key and removed duplicates