Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
Showing 11-20 of 31 entries
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Update: 7 Apr, 2024 @ 5:09am

+ Super physcannon will be able to grab this type of SNPCs.
+ Added additional entities for upcoming mods.
+ Changes in base snpc code.
+ NPCs' gibs will have its npcs own velocity and impact force from the damageinfo.
+ Added most of the textures from UnrealI and UnrealShare packages, with exception of fire effects - procedurally generated anim textures.

Update: 2 Jan, 2024 @ 7:14am

+ Fixed remaining ProtectedCall errors.

Update: 13 Dec, 2023 @ 7:23am

+ Quick patch for ProtectedCall errors in beta branch.

Update: 13 Dec, 2023 @ 7:22am

+ Quick patch for ProtectedCall errors in beta branch.

Update: 29 Dec, 2022 @ 10:13am

+ Monsters will play the vehicle bone crush sound from UT2004 when you hit a character with any vehicle.
+ Fixed flying monsters not going after players in vehicles.

Update: 11 Nov, 2022 @ 12:22pm

+ Monsters will attack against enemies that are proven that they are unable to reach that particular enemy.
+ Fixed Automag animations not properly playing.
+ Implemented ReducedDamagePct and ReducedDamageType fields from the game. This allows NPCs to disregard specific damage types. For example, the Slith will no longer take poison damage from the GES Bio Rifle.
+ Fixed Eightball giving only 1 clip after it's been picked up.
+ Fixed Dispersion Pistol losing powerups after switching to another weapon.
+ NPCs now gib to pieces.
+ Added "rangedprojectile" keyvalue for mappers to create monsters with custom projectiles. For example: "ent_create npc_unreali_skaarjlord rangedprojectile warshell_npc"

Update: 13 Sep, 2022 @ 12:57pm

+ Updated ASMD animations.
+ Updated Queen and Titan to play their ACT_IDLE_ANGRY animations properly and interrupt less often.

Update: 8 Aug, 2022 @ 7:24am

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Update: 17 Jul, 2022 @ 7:56am

+ Fixed a lua error about projectiles exploding.

Update: 16 Jul, 2022 @ 4:46am

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.