Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
31개 중 11~20개 표시 중
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업데이트: 2024년 4월 7일 @ 오전 5시 09분

+ Super physcannon will be able to grab this type of SNPCs.
+ Added additional entities for upcoming mods.
+ Changes in base snpc code.
+ NPCs' gibs will have its npcs own velocity and impact force from the damageinfo.
+ Added most of the textures from UnrealI and UnrealShare packages, with exception of fire effects - procedurally generated anim textures.

업데이트: 2024년 1월 2일 @ 오전 7시 14분

+ Fixed remaining ProtectedCall errors.

업데이트: 2023년 12월 13일 @ 오전 7시 23분

+ Quick patch for ProtectedCall errors in beta branch.

업데이트: 2023년 12월 13일 @ 오전 7시 22분

+ Quick patch for ProtectedCall errors in beta branch.

업데이트: 2022년 12월 29일 @ 오전 10시 13분

+ Monsters will play the vehicle bone crush sound from UT2004 when you hit a character with any vehicle.
+ Fixed flying monsters not going after players in vehicles.

업데이트: 2022년 11월 11일 @ 오후 12시 22분

+ Monsters will attack against enemies that are proven that they are unable to reach that particular enemy.
+ Fixed Automag animations not properly playing.
+ Implemented ReducedDamagePct and ReducedDamageType fields from the game. This allows NPCs to disregard specific damage types. For example, the Slith will no longer take poison damage from the GES Bio Rifle.
+ Fixed Eightball giving only 1 clip after it's been picked up.
+ Fixed Dispersion Pistol losing powerups after switching to another weapon.
+ NPCs now gib to pieces.
+ Added "rangedprojectile" keyvalue for mappers to create monsters with custom projectiles. For example: "ent_create npc_unreali_skaarjlord rangedprojectile warshell_npc"

업데이트: 2022년 9월 13일 @ 오후 12시 57분

+ Updated ASMD animations.
+ Updated Queen and Titan to play their ACT_IDLE_ANGRY animations properly and interrupt less often.

업데이트: 2022년 8월 8일 @ 오전 7시 24분

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

업데이트: 2022년 7월 17일 @ 오전 7시 56분

+ Fixed a lua error about projectiles exploding.

업데이트: 2022년 7월 16일 @ 오전 4시 46분

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.