XCOM 2
[WOTC] Playable Rulers
Mostrando 41-50 de 97 aportaciones
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Actualización: 2 OCT 2022 a las 13:04

Fixed the Devastating punch appearing 2 times

Actualización: 2 OCT 2022 a las 12:56

Fix the mag and beam bolt caster having sharpshooter animation for the viper king, require [WOTC] WSR Weapon Skin Replacer - Core

Actualización: 24 SEP 2022 a las 9:34

Fix to the Berserker Queen's ability that uses huamn animation
Fix to the Berserker Queen's ability Devastating Punch not appearing in the class's promotion

Actualización: 20 SEP 2022 a las 10:39

- Fixed the localization for the mind control.
- Fixed the damage of the FaithBreaker
- Made the config more consistent

Actualización: 19 SEP 2022 a las 10:36

Added a copy of the Berserker Queen ability.

Why

You can configure about any value that you can think of.

PS : This WILL require you to rebuild the Berserker Queen using console commands

Actualización: 18 SEP 2022 a las 12:59

New colonel level ability :

Passive Mind control !

As always, a lot of things are exposed to config. (The time of the mind control, is it infinite, how many unit can be mind controlled per pods, what is the chance of it happening...)

You will need to rebuild your rulers using the "Additional console command" mod

Actualización: 14 SEP 2022 a las 10:33

Made the cost for the Bolt caster scale with difficulty level

Actualización: 11 SEP 2022 a las 4:02

Added the weapons to the berserker, added localization.

Actualización: 11 SEP 2022 a las 3:46

Added a weapons to the Berserker Queen.

Need to rebuild the class for it to work

Actualización: 9 SEP 2022 a las 9:19

Fixed the mag and beam bolt caster being available right away, you now need the proper tech (eg. Mag weapons and Beam weapons).

Fixed the code / some conficting variable