Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: 6 Sep, 2022 @ 9:11am

Changelog V1.9>

  • New and organized localization for multiple languages (all of them in English). This will make it easier to replace/translate and also to avoid string names even if you have selected a different language other than English.
  • Sartek TAP Merger Menu added, this menu is still in BETA and is incomplete on purpose.
  • Sartek TAP Merger adds an edict if you don't have DMM (Dynamic Mod Menu) installed.
  • Dynamic Mod Menu support added, Sartek TAP Merger Menu will show up as one of the options within that mod's menu if it is active.
  • Sartek TAP Merger Menu has an option to deactivate the edict in case you don't want it there, also AI is not able to use the edict.
  • Due to how Ascension Perks work and since the menu adds the ability to change AP modifiers at will, this is a limited option for the first 15 days from game start, after that those options will expire.
  • When you select an Ascension perk preset, all ascension perk preset options will deactivate, selecting a preset is permanent for the rest of the game, so choose carefully.
  • It is now recommended that you start a new game but save game compatibility is still possible. After loading a game, type in the console: "event sartekmerger.02" without the quote marks, that should fix any perks that have dissapeared.
  • Fix for Mastery of Nature after Planetary Diversity latest update.
  • AI weights fix for Galactica Wonders and Master Builders, properly added Gigastructural custom modifiers so they don't show in the error log.

Update: 6 Sep, 2022 @ 7:50am

Quickfix >

  • Huge update 1.9 initial upload

Update: 28 Aug, 2022 @ 5:53pm

Quickfix

  • Localisation for anyone without Worthy Ascension Perks so modifiers do not show string values for diplomacy upkeep and priest output with ap_interstellar_dominion or ap_consecrated_worlds respectively.

Update: 27 Aug, 2022 @ 6:12pm

Changelog V1.8>

  • Merged effects with Worthy Ascension Perks, new effects for transcendent learning (Transcendent Learning modifier for leaders lvl 10) and Mastery of Nature (provide clear blocker technologies) only activate when Worthy Ascension Perks is on and with a proper global flag, however the mod owner has to fix their global flag in order for this additional benefits to show up.
  • ESAP's "A Thought in Circuit" now shows up properly for ROBOTIC empires (for example from: Machine and Robot Expansion)

Update: 25 Aug, 2022 @ 12:43pm

Quickfix

  • A few !RAA perks had "has_global_flag = AAR_installed" missing, causing them to appear to anybody regardless !Reworked Advanced Ascension was active or not in their modlist.

Update: 24 Aug, 2022 @ 8:29pm

Quickfix

  • Nihilistic acquisition perk had a missing " # ", fixed.

Update: 24 Aug, 2022 @ 4:25pm

Quickfix

  • Nihilistic acquisition perk reverted to vanilla settings since it was causing issues with Utopian Dream's 10% slave ratio bonus when using hives. It was forcing drones into the 'worker' strata effectively turning them into jobless ikkimoris.

Update: 23 Aug, 2022 @ 8:05am

Changelog V1.7>

  • Fixed ! Reworked Advanced Ascension and ESAP compatibility. All for one, Efficient Executive and Enforce Prerogative are now available to Gestalt empires when using ESAP government ascension perks.

Update: 20 Aug, 2022 @ 7:17pm

Changelog V1.6>

  • Added a global flag for planetary diversity in Mastery of Nature so any PD techs unlocked with that perk do not show up in the description IF the user does NOT have PD's main mod active
  • Added AA's Utopian Dream compatibility and merged effects for some vanilla perks, certain megastructures still require mega-engineering to avoid conflict with gigastructures. Unlocking megastructures with some ascension perks DO require that you have Utopian Dream active.

Update: 17 Jul, 2022 @ 7:57am

Changelog V1.5>

  • Added localisation for Executive Vigor, Trascendent Learning and Imperial Prerogative new modifiers.
  • Testing other mods and interactions.