Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: 9 Sep, 2024 @ 2:23pm

Mastery of nature AP had some old Planetary Diversity script from 3.11 (add_research_option = tech_pd_mastery_of_nature), Prior to the fix, it did not grant that old technology (for obvious reasons), nor did it cause the game to crash (However an user reported it crashed their game in 3.12). I wasn't able to reproduce that crash on my end.

That PD technology is no longer used so it is now erased from Mastery of nature AP.

Thanks for the report @[GDC] Michaelus and @SysGabriel

Update: 21 Aug, 2024 @ 8:10am

Previous EST fix has to be loaded FIOS in order to work, static_modifier folder reads "!" first.

Update: 20 Aug, 2024 @ 7:00pm

Fix for Expanded Stellaris Traditions 3: This is temporal until mod caretakers fix it, it seems pm_est_commerce_2_food and pm_est_commerce_2_minerals were switched around, reflecting incorrect effects in their respective modifiers, it is now fixed with the Sartek merger.

Update: 14 Aug, 2024 @ 5:18pm

Now Hyperquasaric Megaconstruction AP gives you add_research_option = tech_quasarcraft_1 when you enable it. (New feature added recently by mod's author) Thank you @Aphyxia for the report.

Update: 9 Jul, 2024 @ 10:05am

Added the following global flags to Hyperquasaric Megaconstruction to check if the mod is active or not:
* has_global_flag = gigastructures_enabled
* has_global_flag = quasarmod_enabled

Update: 9 Jul, 2024 @ 7:24am

*Added support for Hyperquasaric Megaconstruction following up previous update for UAP + Stellar Manipulation. Now AP Hyperquasaric Megaconstruction chains correctly with Stellar Manipulation.

Update: 8 Jul, 2024 @ 10:43am

* Added compatibility between UAP and Stellar Manipulation (Gigastructures submod). It seems both mods shared the same ap string name, now these are separated into two:

ap_stellar_manipulation (Celestial Manipulation for Unique Ascension Perks' mod users)
ap_stellar_manipulation_gigas (Stellar Manipulation from Stellar Manipulation mod)

Update: 22 Jun, 2024 @ 10:25am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: 20 Jun, 2024 @ 7:48pm

Playing with Expanded Stellaris Ascension Perks mod is now optional and all gestalts should have access to One Vision, Imperial Prerogative, Executive Vigor and Transcendent Learning. If you chose to add Expanded Stellaris Ascension Perks mod, Sartek Merger now detects the mod and replaces those perks with their respective Gestalt variants from that other mod. Thanks again @Stetrisky for the report.

Added an scripted variable to detect my mod during parsing (only relevant to other modders).

Update: 18 Jun, 2024 @ 7:39pm

* Added weapon_lost_tech_weapon_damage_mult = 0.33 (ZOFE) to AP Archaeoengineers as suggested by @Aphyxia
* ZOFE has no changes to Ascensions or Traditions so it is compatible already.
* Updated vanilla comparison files for next update.

Thanks for your suggestion!