Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Update: 1 Jul, 2022 @ 9:12am

- Made Shootable Easter Egg invincible to explosions
- Added more debris and decals

Update: 29 Jun, 2022 @ 1:23pm

- Added three new shootable Easter Eggs; directly adding three new powerups
- Added three more random boxes: by dead shot, on the roof and a second box in the news room (holdout room)
- Added an ammo crate on the roof
- Added additional detail
- Fixed some zombie pathing and removed a few invincibility spots

Update: 24 Jun, 2022 @ 12:50pm

- Reduced the number of script entities to increase performance.

Update: 23 Jun, 2022 @ 5:35pm

Update: 22 Jun, 2022 @ 6:56pm

Major bug with zombie pathing

Update: 22 Jun, 2022 @ 5:20pm

- Adds Hacker Tool
- Adds and revises reflection probes
- Fixed a bug stopping the ambient sounds from playing
- Adds more models and decals for extra detail
- Revised some zombie pathing

Update: 19 Jun, 2022 @ 6:54am

- Fixed zombie pathing on top of the ACs
- Fixed zombie clipping issue causing zombies to get stuck out of bounds

Update: 18 Jun, 2022 @ 7:41pm

- Fixed invisible fire bug via reducing the number of and by replacing some perimeter models. This was the result of a G_Spawn error; I had too many script entities so I had to delete some script_models.
- Added new game mode: "Unlock newsroom doors (Disables Holdout)", Trigger in spawn room. If you activate this trigger, zombies will only come from repairable barricades the whole game.
- Fixed bugged sounds
- Fixed zombies pathing
- Other small bugs

Update: 18 Jun, 2022 @ 6:06am

Major update added:

a HUGE amount of new detail
fixed some reflection probes
added the ability to mantle the ACs in the rear of the TV Station
revised the back entrance to the TV Station so it better matches Verdansk

Update: 16 Jun, 2022 @ 12:51pm

Fixed major pathing issues, revised some reflection probes for better lighting, can now prone and slide in PAP room, holdout trigger was fixed, additional detail was added and added clips to some models that needed clips.