tModLoader

tModLoader

Decadent Skills
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Update: 20 Jun, 2022 @ 10:34am

> Added customizable Configs for EXP multiplier, EXP HUD visibility, EXP HUD position and Aura sound effects
> The Cellscape evolutions now function normally, but with many changes to how it levels up
> S.E.X. Mode level cap no longer changes to 350 when you enter a world again after enabling S.E.X. Mode
> Changed multiple damage stats for Ascension Skills that occur when you get hit or when you hit an enemy
> Surging Ascension now should get unlocked after killing The Hollow Hero again (Was testing some different methods for the past couple updates, sorry 'bout that)
> Mod progression and unlocks that occur on killing The Destroyer finally work now

Update: 19 Jun, 2022 @ 11:09am

> Completely changed the Melee Skill Tree to fit the other Skill Trees a bit more
> Added 31 new Skills to the Melee Skill Tree and changed/reworked some old melee Skills
> Changed text that shows up when you hover over the void/quest Skill, also added a different text variation for hardcore players
> Heart Attack can no longer instantly kill hardcore players
> Miniscule changes to EXP Gains

Update: 15 Jun, 2022 @ 12:51pm

> Added a new button to the Ascension branches that can reduces their visuals. These are branch-specific, if you want to only reduce visuals on one but keep the other.
> Queen Slime now is a part of the damage progression equation
> Significantly increased damage of the Cellscape during Hardmode
> Summons no longer can attack those poor beautiful critters
> Surging Aura projectiles no longer interrupt other attacks on enemies. Also slightly increased damage of Surging Aura projectiles

Update: 14 Jun, 2022 @ 12:56pm

> Migrated to tML 1.4 with minimal bugs
> Visual changes to Alpha Shard, Sanguine Shard, Lifeforce Byte, Energy Byte, Streak projectiles and some others
> Some surging ascension lightning chains have been lowered
> Increased damage to most Conflict ascensions
> Level Cap saving has new safer methods
> Streak projectiles homing and player collision changed
> Skeletron and Wall of Flesh related progresson changes should now no longer be enabled by default