tModLoader

tModLoader

Decadent Skills
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Update: 30 Aug, 2022 @ 5:25pm

[V0.1293 Alpha Changelog]

~~Content Changes~~

> Massive changes to singleplayer and multiplayer compatibilty involving Souls and Ascensions
> While using the Summoner Skill Tree, 'Surging Synergy' will now have a different, Summoner exclusive effect.
> Changed sprite and AI of Surged Harpies, also slightly increased their spawn rate


~~Fixes~~

> Fixed summoned minions disappearing when they hit an enemy and the calamity mod is enabled
> Fixed Sword Prisms not being spawned by some melee weapons

Update: 28 Aug, 2022 @ 5:36pm

[V0.1292 Alpha Changelog]

~~Content~~

> Added Awayback, craftable for free at an evil biome altar

~~Content Changes~~

> Immensely increased damage of most Ascension Skills
> Greatly changed most Ascension Skills, there is now a cap on how many projectiles a Skill can create
> Significantly increased chances for 'Lightning Surge' to occur (the same with its chaining Skill)
> Changed what projectiles can activate Umbral Daggers


~~Fixes~~

> Fixed Souls of Conflict staying invincible during the fight in Multiplayer
> Fixed massive frame drops of Umbral Daggers, Surging Ascension Skills and Conflict Ascension Skills

Update: 26 Aug, 2022 @ 7:22am

[V0.1291 Alpha Changelog]

~~Content~~

> Added 1 new Skill to the Rogue Skill Tree
> Added 2 new Skills to the Summoner Skill Tree


~~Content Changes~~

> Significantly increased damage of Umbral Dagger, also they can no longer do less than 1 damage
> Changed Umbral Dagger Skills being triggered by minions and extra projectiles (Minions now have their own Umbral Dagger Skill)
> Decreased the amount maximum EXP is increased per level
> Changed Soul fight checks, should fix Ayde & Frenzie not unlocking in multiplayer
> Greatly increased the strength of all EXP Skills
> Increased EXP Gained from all sources
> Outrageously increased the effectiveness of EXP boosting Skills (Some even 3x stronger than before)
> EXP Gained from worm type enemies now scales with EXP boosting Skills
> Deerclops, Queen Slime and Empress of Light now increase progression damage and S.E.X. Level Cap
> Improved performace for Sword Prism projectiles
> Changed dialogue of Surge's intro


~~Fixes~~

> Fixed Bringers of Chaos auras triggering Umbral Dagger Skills
> Fixed directly opening the Rogue Skill Tree not making the Ascensions menu pop up
> Fixed Conflict Ascension 'Reduced Visuals' button becoming unclickable

Update: 23 Aug, 2022 @ 11:03am

[V0.1290 Alpha Changelog]

~~Content~~

> Added the Rogue Skill Tree with 60 new Skills only available when playing the Calamity Mod
> Added Calamity Mod support for damage progression and the S.E.X. Mode Level Cap


~~Content Changes~~

> All progression based damage now increases based on your damage increases
> Significantly buffed all Cellscape Evolutions
> Changed the behaviour of Cellscape Evolution 3, 4, 5 and 6
> Lowered maximum level of Sword Prism from 8 to 6
> Further lowered the range of Sanguine and Alpha Shards
> Renamed Rogue Resolve to Assassin's Resolve


~~Fixes~~

> Fixed fire rate increase Skills not functioning correctly
> Fixed Souls not showing up in the Boss Checklist
> Fixed spelling mistakes in the config descriptions
> Fixed some Cellscape evolutions not working correctly when fighting multiple enemies
> Fixed some Calamity Mod worm-type enemies still giving an immense amount of EXP
> Fixed being able to go past the maximum level of Sparks

Update: 14 Aug, 2022 @ 9:53am

[V0.1288 Alpha Changelog]

~~Content~~

> Added extra keybinds to directly access Class Skill Tree and S.E.X. Skill Tree


~~Content Changes~~

> Increased base Sentry Replica fire rate
> Removed every 5th level giving 2 Skill Points instead of 1
> EXP gained from killing enemies can no longer be 0, every enemy will now give EXP
> Removed EXP gained text not showing if it's less than 1% of your EXP needed to level up
> Changed names sometimes using your system name instead of character name
> Removed config option that allowed the EXP HUD to be visible at all times. Replaced with a config option that completely disables EXP HUD and its text from appearing when enabled.
> Reduced the amount of extra EXP Gained from enemy defense from all sources
> Overall reduced EXP needed to level up, also reduced the amount EXP Needed is increased when you level up
> Reduced Visual options for Surging and Conflict Ascensions now reduce effects even further
> Greatly reduced particles and effects for Side Flash and Sky Flash projectiles


~~Fixes~~

> Fixed spelling mistakes in the config descriptions

Update: 13 Aug, 2022 @ 4:13pm

[V0.1287 Alpha Changelog]

~~Content~~

> Added a reworked Ranger Skill Tree with 81 Skills (A lot of Skills removed, 42 new Skills added and a bunch balanced/changed)
> Added names to all Ranger Skills
> Added Beastiary content for all Decadent Skills NPCs
> Added an option to disable Summoner Skill minions by right-clicking the Skill that spawns a minion
> Added Map icons for Surge, Ayde & Frenzie


~~Content Changes~~


> Changed behaviour of Chain Lightning created by Surging Ascension Skills
> Changed functions of some Mental Breaks
> Increased the movement distortion given by a specific Mental Break
> Changed damage scaling for Star Orbit projectiles to scale with current weapon and progression
> Star Orbit now has multiple attack styles that are enabled depending on the damage it does
> Changed descriptions of some Magic Skills
> Lowered the amount of SP needed to unlock 'Summoner's Exchange 1' and 'Summoner's Exchange 2' and lowered how much summon damage and movement speed they decrease to 7.5%
> Increased the amount of minion slots that 'Summoner's Exchange 3' grants by 1 and lowered how much defense it decreases to 7.5%
> Shortened the range of Alpha and Sanguine Shard
> Changed 'Electrical Invasion' armor penetration from a static 8 to 20% of enemy defense
> Doubled the chances of minions inficting 'Fiery Passion', 'Freezing Passion' and 'Sweltering Passion' debuffs
> 'Electric Flow' will now also grant all Electrovults the ability to attack and travel through walls
> Changed dust created by all Cellscape evolutions
> Changed 'Ethereal Passion' to 'Sweltering Passion'
> Miscellaneous changes to multiple miniscule Skills and descriptions


~~Fixes~~

> Fixed Ascensions not being able to be equipped in Multiplayer
> Fixed S.E.X. Mode not enabling correctly in multiplayer
> Fixed Repeat Replica not working with rocket and gel type weapons
> Fixed Surging Ascension granting extra SKill Points when refunding
> Fixed new characters not spawning with the S.E.X. item


~~Dev Notes~~

If you were using the Ranger Skill Tree before this update, I highly recommend using Respec to get your Skill Points back.
If you've already killed an ascension boss and haven't gotten their ascension, fight them again to finally get it.
S.E.X. Mode should be less buggy to enable in multiplayer now.

If there is a problem with anything in multiplayer, please let me know in the Discord server.

Update: 9 Aug, 2022 @ 9:45am

~~Content~~

> Added names to all Skills (and some others) except the Ranger Skills


~~Content Changes~~

> All Skills within the Surging and Conflicted Ascensions cost 1 Skill Point less (From 3 SP to 2 SP)
> Changed descriptions of some Skills, made them easier to understand with the new name system
> A few Skill Icon changes to fit their respective branches
> Reduced the amount of EXP that is gained from killing enemies from all sources


~~Fixes~~

> Fixed 'Chance Of Drizzle' instead of 'Greater Drizzle' unlocking 'Jack-Of-All-Stars' and 'Stormy Drizzle'
> Fixed Ayde & Frenzie HARVEST button description being applied to Surge HARVEST button
> Removed "Coming Soon..." text that shows up on the Ayde & Frenzie HARVEST button


~~Dev Notes~~

Ranger Skills weren't given names, because of the upcoming Ranger Skill Tree rework.
Didn't want to spend an extra few hours creating names to Skills that won't be here for much longer.

Update: 6 Aug, 2022 @ 5:59pm

~~Content Changes~~

> Changed the cost of Harvestable Souls to 2 Skill Points and made them a 1-time purchase per player
> Changed EXP Gained from worm type enemies for Vanilla and the Calamity Mod


~~Fixes~~

> Fixed not being able to gain any EXP while using the Calamity Mod


~~Dev Notes~~

Sorry for the not-so-thorough testing that let the Calamity EXP bug happen

Update: 6 Aug, 2022 @ 1:36pm

~~Content~~

> Added B-Side to the Summoner Skill Tree with 36 new Skills


~~Content Changes~~

> Slightly increased Fire and Frost Sword Prism damage
> Slightly lowered Shadowflame Sword Prism damage
> Added 3 more levels for the Base Sword Prism Skill
> All Sword Prisms can now attack enemies that are obstructed by tiles
> Greatly increased damage of melee Sparks
> Changed homing towards enemies for melee Sparks
> Increased chances of the melee Spark Explosion Skill
> Reworked the behaviour of Volatile Blood projectiles
> Changed Sad/Happi Boy to be more streamlined


~~Fixes~~

> Fixed PreHurt, Hurt and PostHurt hooks for the latest update of tModLoader
> Fixed all Sword Prisms not having the same damage values when spawned by a projectile
> Fixed Base Sword Prism Skill also unlocking icons for 2 later Skills
> Fixed LVL 3 Spark Explosion Skill also changing Shadowflame Prism Skill to LVL 3
> Fixed melee life regen Skills not working correctly
> Fixed Nearby Buff Skills going past the maximum cap
> Fixed attack speed/fire rate Skills not working for all classes
> Fixed fatal blow survival Skill in the Summoner Skill Tree not saving when leaving a world
> Fixed Calamity Mod worm type enemies giving EXP per body segment


~~Dev Notes~~

This took way longer to make than I wanted it to. It wasn't because it was difficult to create, just needed to take another break so I wouldn't lose all my motivation. (Also I was out of summoner ideas)

The next "big" content update will probably be the Ranger Skill Tree rework. If you have any ideas for ranger skills, why not write it down in #ideas-and-suggestions

Update: 2 Jul, 2022 @ 2:55am

- Updated mod to work with the latest version of tML